My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Prince
Giant Snowball
Goblin Curse Lumberjack
Zap
Inferno Tower Goblin Curse Prince
Barbarian Barrel
Inferno Tower Wizard Goblin Curse Lumberjack
The Log
Goblin Curse Prince Lumberjack
Earthquake
Inferno Tower
Arrows
Goblin Curse
Royal Delivery
Wizard Prince Lumberjack
Fireball
Inferno Tower Wizard Lumberjack
Poison
Inferno Tower Wizard Goblin Curse
Lightning
Inferno Tower Wizard Prince Lumberjack
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Goblin Curse Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse Arrows Lumberjack Inferno Tower Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Goblin Curse Arrows Lumberjack

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Prince Golem Lumberjack
Arrows
Goblin Curse Golem Prince Lumberjack
Inferno Tower
Wizard
Prince Golem Lumberjack
Goblin Curse
Giant Snowball Arrows
Prince
Giant Snowball Arrows Wizard Golem Lumberjack
Golem
Arrows Giant Snowball Wizard Prince Lumberjack
Lumberjack
Giant Snowball Arrows Wizard Prince Golem

Defense Synergies 0 11

Giant Snowball
Inferno Tower Wizard Prince Lumberjack
Arrows
Inferno Tower Prince Lumberjack
Inferno Tower
Giant Snowball Arrows Prince Lumberjack
Wizard
Giant Snowball Prince Lumberjack
Goblin Curse
Prince
Giant Snowball Arrows Inferno Tower Wizard
Golem
Lumberjack
Giant Snowball Arrows Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Lumberjack Goblin Curse Prince
Inferno Tower Prince Lumberjack Giant Snowball Goblin Curse
Inferno Tower Prince Lumberjack Goblin Curse
Arrows Prince Lumberjack
Arrows Giant Snowball Lumberjack
Giant Snowball Inferno Tower Arrows Wizard Goblin Curse
Arrows Inferno Tower
Inferno Tower Goblin Curse Prince Lumberjack
Giant Snowball Inferno Tower Prince Lumberjack
Goblin Curse Giant Snowball Arrows Wizard Lumberjack
Arrows Inferno Tower Giant Snowball Wizard Goblin Curse
Inferno Tower Prince Lumberjack Giant Snowball Wizard Goblin Curse
Wizard Giant Snowball Arrows Goblin Curse Prince Lumberjack
Inferno Tower Goblin Curse Prince Lumberjack
Inferno Tower Giant Snowball Goblin Curse Prince Lumberjack
Wizard Arrows Inferno Tower Prince Lumberjack
Arrows Giant Snowball Wizard Prince Lumberjack
Giant Snowball Arrows Wizard Goblin Curse Lumberjack
Inferno Tower Goblin Curse Prince Lumberjack
Wizard Giant Snowball Arrows Goblin Curse Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Inferno Tower Prince
Giant Snowball Arrows Wizard Prince Lumberjack
Lumberjack Inferno Tower Prince
Prince Lumberjack Inferno Tower
Inferno Tower Goblin Curse Prince Lumberjack
Arrows Wizard Giant Snowball Goblin Curse
Prince Inferno Tower Lumberjack
Inferno Tower Goblin Curse Prince Lumberjack
Giant Snowball Inferno Tower Prince
Inferno Tower Goblin Curse
Inferno Tower Prince Lumberjack
Giant Snowball Arrows Prince
Prince Inferno Tower Wizard Goblin Curse Lumberjack
Wizard Goblin Curse
Inferno Tower Prince Lumberjack
Arrows Giant Snowball Inferno Tower Wizard Goblin Curse
Giant Snowball Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball Goblin Curse
Arrows
Arrows Prince
Wizard Giant Snowball Arrows Goblin Curse
Arrows Wizard Giant Snowball Goblin Curse
Arrows Wizard
Arrows Giant Snowball Wizard Goblin Curse
Arrows Giant Snowball Wizard
Giant Snowball Prince Lumberjack
Arrows Wizard Prince
Giant Snowball Arrows Wizard Goblin Curse
Giant Snowball
Arrows
Giant Snowball Arrows Prince
Giant Snowball Arrows Wizard
Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Wizard Prince
Giant Snowball Arrows Wizard Goblin Curse
Prince
Giant Snowball Arrows Wizard
Prince
Giant Snowball Arrows
Giant Snowball Arrows Goblin Curse Wizard
Arrows Giant Snowball Wizard
Giant Snowball Arrows Wizard Prince
Arrows Goblin Curse
Giant Snowball Arrows Wizard Goblin Curse
Giant Snowball Wizard
Giant Snowball
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Prince
Giant Snowball Arrows Wizard Goblin Curse
Prince
Giant Snowball Arrows Wizard Goblin Curse
Arrows
Wizard Prince Lumberjack
Arrows Giant Snowball Wizard
Giant Snowball Arrows
Prince
Giant Snowball
Giant Snowball
Giant Snowball Prince
Prince
Wizard

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