My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Bowler Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Goblin Hut Skeleton Army Clone Witch
Zap
Goblin Hut Skeleton Army Clone Witch
Barbarian Barrel
Goblin Hut Skeleton Army Clone Witch
The Log
Goblin Hut Skeleton Army Clone Witch
Earthquake
Goblin Hut Skeleton Army Clone Witch
Arrows
Goblin Hut Skeleton Army Clone Witch
Royal Delivery
Goblin Hut Skeleton Army Clone Witch Bowler Mother Witch
Fireball
Goblin Hut Skeleton Army Clone Witch Bowler Mother Witch
Poison
Goblin Hut Skeleton Army Clone Witch Mother Witch
Lightning
Goblin Hut Witch Bowler Mother Witch
Rocket
Goblin Hut Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Bowler Golem Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Clone Mother Witch Goblin Hut Witch Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Clone Mother Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Bowler Golem The Log
Skeleton Army
Clone
Clone
Skeleton Army Golem Witch Bowler
Witch
Clone Bowler Golem
Bowler
Goblin Hut Clone Witch The Log Mother Witch
Golem
Clone Goblin Hut Witch The Log Mother Witch
The Log
Goblin Hut Bowler Golem
Mother Witch
Bowler Golem

Defense Synergies 1 8

Goblin Hut
Skeleton Army Bowler Mother Witch
Skeleton Army
Goblin Hut The Log
Clone
Witch
Bowler The Log
Bowler
The Log Goblin Hut Witch Mother Witch
Golem
The Log
Bowler Skeleton Army Witch Mother Witch
Mother Witch
Goblin Hut Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Hut The Log
Skeleton Army Goblin Hut Witch The Log
Goblin Hut Skeleton Army Witch Bowler
Goblin Hut Skeleton Army Witch Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Mother Witch
Goblin Hut Witch
Bowler The Log
Witch Goblin Hut Skeleton Army
Skeleton Army Bowler
Skeleton Army Witch Mother Witch Goblin Hut Bowler The Log
Goblin Hut Witch
Goblin Hut Skeleton Army Bowler Witch The Log
Skeleton Army Bowler Goblin Hut Witch The Log
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut Bowler The Log
Goblin Hut Skeleton Army Witch Bowler
Goblin Hut Skeleton Army Witch Bowler The Log
Witch The Log Goblin Hut Bowler Mother Witch
Goblin Hut
Skeleton Army Bowler Witch The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch Bowler
Bowler The Log
Skeleton Army Goblin Hut Witch Bowler The Log
Skeleton Army Bowler The Log
Goblin Hut Skeleton Army Witch Bowler
Mother Witch Goblin Hut Witch
Skeleton Army Goblin Hut Witch Bowler
Skeleton Army
Goblin Hut Skeleton Army Witch The Log
Witch Goblin Hut Skeleton Army
Goblin Hut Witch Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler Witch
Skeleton Army Witch Bowler
Goblin Hut Skeleton Army Witch Bowler The Log
Bowler Goblin Hut Witch The Log Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log
Goblin Hut The Log
The Log
Bowler The Log
Mother Witch Witch
Witch Bowler The Log
The Log Bowler
The Log
Bowler
Bowler The Log
Goblin Hut Bowler The Log
Goblin Hut The Log
Goblin Hut Witch Bowler The Log
Goblin Hut Bowler The Log
Bowler The Log
Witch Bowler The Log Mother Witch
Bowler The Log
Bowler The Log
The Log
The Log Mother Witch Witch Bowler
Witch
The Log Witch Bowler
Witch Bowler The Log
The Log
Witch Mother Witch
Goblin Hut Witch
Bowler
The Log
Bowler The Log
Goblin Hut Skeleton Army Witch
Witch
The Log
Bowler
The Log Bowler
Witch Bowler The Log
Witch
Witch Bowler The Log
Bowler

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