My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Musketeer Golem Ice Wizard Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Mighty Miner
Giant Snowball
Goblin Gang Skeleton Dragons Musketeer Lumberjack Mighty Miner
Zap
Goblin Gang Mighty Miner
Barbarian Barrel
Knight Goblin Gang Musketeer Ice Wizard Lumberjack
The Log
Goblin Gang Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Dragons
Royal Delivery
Knight Goblin Gang Skeleton Dragons Musketeer Ice Wizard Lumberjack
Fireball
Goblin Gang Skeleton Dragons Musketeer Ice Wizard Lumberjack Mighty Miner
Poison
Goblin Gang Skeleton Dragons Musketeer Ice Wizard
Lightning
Knight Skeleton Dragons Musketeer Ice Wizard Lumberjack Mighty Miner
Rocket
Musketeer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Ice Wizard Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Ice Wizard Skeleton Dragons Musketeer Lumberjack Mighty Miner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Ice Wizard Skeleton Dragons

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Skeleton Dragons Musketeer Ice Wizard Lumberjack
Goblin Gang
Knight Golem
Skeleton Dragons
Knight Golem Lumberjack
Musketeer
Knight Golem Lumberjack
Golem
Skeleton Dragons Goblin Gang Musketeer Ice Wizard Lumberjack
Ice Wizard
Knight Golem Lumberjack
Lumberjack
Knight Skeleton Dragons Musketeer Golem Ice Wizard
Mighty Miner

Defense Synergies 6 8

Knight
Goblin Gang Skeleton Dragons Musketeer Ice Wizard Lumberjack
Goblin Gang
Knight Musketeer Skeleton Dragons Ice Wizard Lumberjack
Skeleton Dragons
Knight Goblin Gang Musketeer Ice Wizard Lumberjack
Musketeer
Knight Goblin Gang Lumberjack Skeleton Dragons
Golem
Ice Wizard
Knight Goblin Gang Skeleton Dragons Lumberjack
Lumberjack
Musketeer Knight Goblin Gang Skeleton Dragons Ice Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Musketeer
Lumberjack Knight Goblin Gang Skeleton Dragons Musketeer Ice Wizard
Goblin Gang Lumberjack Knight Skeleton Dragons Musketeer Ice Wizard
Lumberjack Knight Goblin Gang Skeleton Dragons Musketeer Ice Wizard
Lumberjack
Goblin Gang Skeleton Dragons Musketeer Ice Wizard Lumberjack
Skeleton Dragons Musketeer Goblin Gang Ice Wizard
Skeleton Dragons Musketeer
Mighty Miner Goblin Gang Musketeer Ice Wizard Lumberjack
Knight Goblin Gang Musketeer Ice Wizard Lumberjack
Goblin Gang Skeleton Dragons Ice Wizard Knight Musketeer Lumberjack
Skeleton Dragons Musketeer Goblin Gang Ice Wizard
Lumberjack Knight Goblin Gang Skeleton Dragons Musketeer Ice Wizard
Goblin Gang Skeleton Dragons Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack
Knight Goblin Gang Skeleton Dragons Musketeer Lumberjack
Knight Goblin Gang Skeleton Dragons Musketeer Ice Wizard Lumberjack
Knight Skeleton Dragons Musketeer Ice Wizard Lumberjack
Musketeer Lumberjack
Goblin Gang Skeleton Dragons Knight Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Knight Goblin Gang Skeleton Dragons Musketeer Lumberjack
Goblin Gang Lumberjack Knight Musketeer
Goblin Gang Lumberjack Knight Musketeer
Knight Goblin Gang Musketeer Lumberjack Mighty Miner
Skeleton Dragons Goblin Gang Musketeer Ice Wizard
Goblin Gang Knight Musketeer Ice Wizard Lumberjack
Mighty Miner Knight Lumberjack
Knight Skeleton Dragons
Goblin Gang Skeleton Dragons Musketeer
Knight Musketeer Lumberjack
Knight Goblin Gang Lumberjack
Skeleton Dragons Musketeer
Goblin Gang Knight Skeleton Dragons Musketeer Lumberjack Mighty Miner
Skeleton Dragons Musketeer Ice Wizard Mighty Miner
Ice Wizard
Ice Wizard
Lumberjack Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Ice Wizard
Skeleton Dragons
Knight Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Musketeer Ice Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Ice Wizard
Skeleton Dragons
Goblin Gang Musketeer Lumberjack
Knight Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Knight Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Musketeer
Skeleton Dragons
Skeleton Dragons Musketeer
Skeleton Dragons
Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Ice Wizard
Skeleton Dragons Musketeer Ice Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Ice Wizard
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons
Mighty Miner
Goblin Gang Musketeer
Skeleton Dragons Musketeer Ice Wizard
Knight Goblin Gang Skeleton Dragons Musketeer Lumberjack
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Goblin Gang Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Musketeer
Skeleton Dragons

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