My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Skeleton Army Witch Electro Dragon Inferno Dragon Night Witch
Zap
Skeleton Army Witch Inferno Dragon Night Witch
Barbarian Barrel
Skeleton Army Witch Night Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Night Witch
Royal Delivery
Skeleton Army Witch Electro Dragon Inferno Dragon Night Witch
Fireball
Skeleton Army Witch Electro Dragon Inferno Dragon Night Witch
Poison
Skeleton Army Witch Electro Dragon Night Witch
Lightning
Witch Electro Dragon Inferno Dragon Night Witch
Rocket
Witch Electro Dragon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Freeze Inferno Dragon Night Witch Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Freeze Inferno Dragon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze Night Witch
Skeleton Army
Freeze
Arrows
Witch
Golem
Electro Dragon
Golem Inferno Dragon
Golem
Arrows Electro Dragon Night Witch Witch
Inferno Dragon
Electro Dragon
Night Witch
Golem Arrows

Defense Synergies 0 5

Arrows
Skeleton Army
Freeze Electro Dragon Inferno Dragon
Freeze
Skeleton Army
Witch
Electro Dragon
Electro Dragon
Skeleton Army Witch Inferno Dragon
Golem
Inferno Dragon
Skeleton Army Electro Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Skeleton Army Inferno Dragon Witch Electro Dragon Night Witch
Skeleton Army Witch Freeze Electro Dragon Inferno Dragon Night Witch
Skeleton Army Witch Inferno Dragon Night Witch Electro Dragon
Arrows Skeleton Army
Arrows Skeleton Army Freeze Electro Dragon Night Witch
Inferno Dragon Arrows Freeze Witch Electro Dragon Night Witch
Arrows Electro Dragon
Witch Inferno Dragon Skeleton Army Night Witch
Skeleton Army Night Witch
Skeleton Army Witch Arrows Freeze Electro Dragon Night Witch
Arrows Inferno Dragon Witch Electro Dragon Night Witch
Skeleton Army Night Witch Freeze Witch Electro Dragon
Skeleton Army Arrows Freeze Witch Electro Dragon Night Witch
Skeleton Army Inferno Dragon
Skeleton Army Freeze Inferno Dragon
Arrows Skeleton Army Witch Electro Dragon Night Witch
Arrows Skeleton Army Witch Electro Dragon Night Witch
Arrows Freeze Witch Electro Dragon Inferno Dragon
Inferno Dragon
Skeleton Army Arrows Witch Electro Dragon Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Arrows Electro Dragon Inferno Dragon
Skeleton Army Witch Electro Dragon
Skeleton Army Night Witch
Skeleton Army Witch Inferno Dragon Night Witch
Arrows Freeze Witch Electro Dragon
Skeleton Army Witch Night Witch
Skeleton Army Inferno Dragon
Freeze Electro Dragon Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Electro Dragon
Skeleton Army Arrows
Skeleton Army Witch Night Witch
Skeleton Army Witch Electro Dragon
Skeleton Army Witch Electro Dragon Freeze Inferno Dragon Night Witch
Arrows Freeze Witch Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Arrows
Arrows Freeze Witch Electro Dragon
Arrows Witch
Arrows Freeze Electro Dragon
Arrows Electro Dragon
Electro Dragon Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Night Witch
Arrows Electro Dragon
Arrows Witch Electro Dragon
Night Witch
Arrows
Arrows Electro Dragon
Arrows Freeze Witch Electro Dragon
Witch Inferno Dragon
Arrows Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Arrows Witch Electro Dragon Night Witch
Electro Dragon Freeze Witch
Night Witch
Arrows Electro Dragon Night Witch
Arrows Freeze Electro Dragon
Arrows
Skeleton Army Freeze Witch Electro Dragon Night Witch
Arrows Witch Electro Dragon
Freeze
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Freeze Witch
Witch Electro Dragon
Electro Dragon Freeze Witch
Inferno Dragon
Electro Dragon

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