My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Guards Skeleton Army Graveyard
Giant Snowball
Bomber Royal Recruits Guards Skeleton Army Graveyard
Zap
Bomber Guards Skeleton Army Graveyard
Barbarian Barrel
Bomber Royal Recruits Guards Skeleton Army Graveyard
The Log
Bomber Royal Recruits Guards Skeleton Army Graveyard
Earthquake
Bomber Guards Skeleton Army Graveyard
Arrows
Bomber Royal Recruits Guards Skeleton Army Graveyard
Royal Delivery
Bomber Royal Recruits Guards Skeleton Army Mother Witch Graveyard
Fireball
Bomber Skeleton Army Mother Witch
Poison
Bomber Royal Recruits Guards Skeleton Army Mother Witch Graveyard
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Skeleton Army Tornado Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Skeleton Army Tornado Void Mother Witch Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Guards Skeleton Army Tornado

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Graveyard
Royal Recruits
Bomber Graveyard
Guards
Graveyard
Skeleton Army
Tornado
Graveyard
Void
Mother Witch
Graveyard
Bomber Royal Recruits Guards Tornado

Defense Synergies 0 8

Bomber
Royal Recruits Guards Tornado
Royal Recruits
Bomber Skeleton Army Tornado
Guards
Bomber Skeleton Army Mother Witch
Skeleton Army
Royal Recruits Guards
Tornado
Bomber Royal Recruits Mother Witch
Void
Mother Witch
Guards Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Void
Skeleton Army Royal Recruits
Skeleton Army Tornado Bomber Royal Recruits Void
Royal Recruits Skeleton Army Guards
Bomber Royal Recruits Skeleton Army Tornado
Skeleton Army Tornado Bomber Guards Mother Witch
Tornado Void
Royal Recruits Void
Royal Recruits Skeleton Army Tornado
Guards Skeleton Army Tornado Bomber Royal Recruits
Guards Skeleton Army Mother Witch Bomber Royal Recruits Tornado
Tornado
Royal Recruits Skeleton Army Bomber Guards
Bomber Skeleton Army Royal Recruits Guards Tornado
Royal Recruits Skeleton Army
Skeleton Army Tornado Royal Recruits
Bomber Royal Recruits Skeleton Army Tornado
Bomber Royal Recruits Guards Skeleton Army Tornado
Tornado Bomber Royal Recruits Guards Mother Witch
Royal Recruits Tornado
Bomber Royal Recruits Skeleton Army Guards Mother Witch
Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Skeleton Army Void
Void Bomber
Royal Recruits Guards Skeleton Army
Royal Recruits Guards Skeleton Army Tornado
Royal Recruits Guards Skeleton Army
Mother Witch Tornado
Royal Recruits Guards Skeleton Army Void
Royal Recruits Skeleton Army
Royal Recruits Void Skeleton Army Tornado
Royal Recruits Guards Skeleton Army
Royal Recruits Guards
Royal Recruits Skeleton Army Guards Tornado Void
Royal Recruits Skeleton Army Guards
Royal Recruits Bomber Skeleton Army
Royal Recruits Guards Skeleton Army Bomber Tornado
Bomber Royal Recruits Mother Witch
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Guards
Void Tornado
Void
Royal Recruits Guards Void
Bomber
Mother Witch Tornado
Bomber Tornado
Tornado
Void Tornado
Guards Tornado Void
Void Royal Recruits Tornado
Void Tornado
Void
Void
Bomber
Royal Recruits
Tornado
Bomber
Void Bomber
Bomber Tornado Void Mother Witch
Void
Tornado Void
Void Tornado
Royal Recruits Void
Tornado Mother Witch Bomber
Void Tornado
Void Tornado
Void Tornado
Tornado Void Mother Witch
Guards Void
Void
Void Bomber
Void
Royal Recruits Guards Skeleton Army Void
Tornado
Void
Bomber
Void Tornado
Royal Recruits
Royal Recruits Guards Tornado
Tornado Void
Void Royal Recruits Tornado
Void
Void

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