My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Wall Breakers Graveyard
Giant Snowball
Skeletons Archers Wall Breakers Graveyard
Zap
Skeletons Archers Wall Breakers Graveyard
Barbarian Barrel
Skeletons Ice Spirit Archers Wall Breakers Hunter Graveyard
The Log
Skeletons Ice Spirit Archers Wall Breakers Hunter Graveyard
Earthquake
Skeletons Archers Graveyard
Arrows
Skeletons Ice Spirit Archers Wall Breakers Graveyard
Royal Delivery
Skeletons Ice Spirit Archers Wall Breakers Hunter Graveyard
Fireball
Archers Wall Breakers Hunter
Poison
Archers Hunter Graveyard
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Hunter Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers Archers Hunter Graveyard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Wall Breakers Archers

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Archers Wall Breakers Hunter Graveyard
Archers
Ice Spirit Wall Breakers Graveyard
Wall Breakers
Ice Spirit Archers
Hunter
Ice Spirit
Lightning
Electro Giant
Electro Giant
Lightning
Graveyard
Ice Spirit Archers

Defense Synergies 0 5

Skeletons
Ice Spirit Archers Hunter
Ice Spirit
Skeletons Archers Hunter
Archers
Skeletons Ice Spirit
Wall Breakers
Hunter
Skeletons Ice Spirit
Lightning
Electro Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Hunter Skeletons Ice Spirit
Hunter Skeletons Archers Lightning
Hunter Skeletons
Lightning
Skeletons Archers Hunter
Hunter Lightning Ice Spirit Archers
Lightning Electro Giant
Hunter Skeletons
Skeletons Ice Spirit Archers Hunter
Archers Skeletons Hunter Electro Giant
Hunter Archers
Hunter Skeletons Ice Spirit Lightning
Ice Spirit Hunter
Hunter
Ice Spirit Hunter Lightning Electro Giant
Skeletons Hunter
Ice Spirit Archers Hunter
Hunter Ice Spirit Archers
Hunter
Archers Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Electro Giant
Archers Hunter Lightning
Skeletons Ice Spirit Hunter Lightning
Hunter Lightning
Skeletons Hunter
Electro Giant Skeletons Ice Spirit Archers Hunter
Skeletons Archers Hunter Lightning
Hunter
Lightning Skeletons Ice Spirit
Skeletons
Hunter
Lightning Electro Giant
Lightning Skeletons Hunter
Archers Electro Giant
Electro Giant Skeletons Ice Spirit Archers Hunter Lightning
Archers Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Electro Giant Ice Spirit Hunter
Archers
Ice Spirit Hunter Lightning
Lightning
Lightning
Lightning
Lightning Archers
Lightning Hunter
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning
Lightning Archers Hunter
Lightning Electro Giant
Lightning
Lightning
Lightning
Lightning
Electro Giant Ice Spirit Hunter
Hunter Lightning
Lightning
Lightning
Lightning Archers Hunter Electro Giant
Lightning Ice Spirit Electro Giant
Lightning
Lightning Hunter
Lightning Ice Spirit
Lightning
Lightning Ice Spirit Archers
Lightning Archers Hunter
Lightning Hunter
Lightning
Lightning Electro Giant
Electro Giant Ice Spirit Lightning
Lightning
Lightning Electro Giant
Lightning

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