My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Battle Ram Flying Machine Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Mega Minion Battle Ram Flying Machine Guards Baby Dragon
Zap
Firecracker Battle Ram Flying Machine Guards
Barbarian Barrel
Firecracker Battle Ram Guards
The Log
Firecracker Battle Ram Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Flying Machine Guards
Royal Delivery
Firecracker Mega Minion Battle Ram Flying Machine Guards Baby Dragon
Fireball
Firecracker Mega Minion Battle Ram Flying Machine Baby Dragon
Poison
Firecracker Mega Minion Flying Machine Guards
Lightning
Mega Minion Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Guards Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mega Minion Guards Battle Ram Flying Machine Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Mega Minion Guards

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Battle Ram Flying Machine Baby Dragon Mega Knight
Mega Minion
Firecracker Baby Dragon Mega Knight
Battle Ram
The Log Firecracker Flying Machine Baby Dragon
Flying Machine
Firecracker Battle Ram Baby Dragon Mega Knight
Guards
The Log
Baby Dragon
Firecracker Mega Minion Battle Ram Flying Machine Mega Knight
The Log
Battle Ram Guards Mega Knight
Mega Knight
Firecracker Mega Minion Flying Machine Baby Dragon The Log

Defense Synergies 1 19

Firecracker
The Log Mega Minion Flying Machine Guards Baby Dragon Mega Knight
Mega Minion
Firecracker Flying Machine Guards Baby Dragon The Log Mega Knight
Battle Ram
Flying Machine
Firecracker Mega Minion Guards Baby Dragon The Log Mega Knight
Guards
Firecracker Mega Minion Flying Machine Baby Dragon The Log
Baby Dragon
Firecracker Mega Minion Flying Machine Guards The Log Mega Knight
The Log
Firecracker Mega Minion Flying Machine Guards Baby Dragon Mega Knight
Mega Knight
Firecracker Mega Minion Flying Machine Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Flying Machine Baby Dragon The Log
Firecracker Mega Minion Flying Machine The Log Mega Knight
Mega Knight Mega Minion
Firecracker Mega Minion Guards Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Mega Minion Flying Machine Guards Baby Dragon Mega Knight
Mega Minion Firecracker Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log Mega Knight
Guards Firecracker Mega Knight
Guards Firecracker Mega Minion Flying Machine Baby Dragon The Log Mega Knight
Mega Minion Firecracker Flying Machine Baby Dragon
Mega Knight Flying Machine Guards The Log
Mega Knight Firecracker Mega Minion Guards Baby Dragon The Log
Mega Knight
The Log Mega Knight
Mega Knight Firecracker
Mega Knight Firecracker Mega Minion Flying Machine Guards Baby Dragon The Log
Baby Dragon The Log Firecracker Mega Minion Flying Machine Guards Mega Knight
Mega Knight Firecracker Flying Machine Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Firecracker Mega Minion Flying Machine Baby Dragon The Log Mega Knight
Guards Mega Knight The Log
Guards Mega Knight The Log
Guards Mega Knight
Firecracker Flying Machine Baby Dragon
Guards Mega Minion Flying Machine
Mega Knight
Mega Knight Firecracker Mega Minion Flying Machine Baby Dragon The Log
Mega Minion Guards
Mega Knight Mega Minion Flying Machine Guards
Mega Knight Guards The Log
Mega Knight Guards
Firecracker Flying Machine Baby Dragon Mega Knight
Guards Firecracker Mega Minion Flying Machine Baby Dragon The Log
Mega Knight Firecracker Mega Minion Flying Machine Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Guards Baby Dragon The Log
Firecracker Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Firecracker Flying Machine Guards The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Mega Minion Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon The Log
The Log Firecracker Flying Machine Baby Dragon
The Log Firecracker Flying Machine
Guards
Firecracker Flying Machine The Log
Firecracker Flying Machine Baby Dragon
Flying Machine Firecracker Baby Dragon The Log
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon The Log
Firecracker Flying Machine Baby Dragon The Log
Firecracker Flying Machine Baby Dragon The Log Mega Knight
Firecracker Mega Minion Flying Machine Baby Dragon The Log Mega Knight
Firecracker Flying Machine Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Flying Machine Baby Dragon The Log
Firecracker The Log Baby Dragon Mega Knight
Mega Minion
Firecracker The Log Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Flying Machine Baby Dragon
Firecracker Mega Minion Flying Machine Guards
Mega Minion
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Flying Machine Guards
Firecracker Mega Minion Flying Machine Baby Dragon
The Log
Firecracker Mega Minion Flying Machine Baby Dragon Mega Knight
The Log Firecracker Flying Machine Baby Dragon
Firecracker Mega Minion Flying Machine Mega Knight
Firecracker Flying Machine Guards Baby Dragon The Log
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon The Log Mega Knight

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