My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Royal Hogs Guards Giant Skeleton Phoenix
Giant Snowball
Archers Royal Recruits Royal Hogs Guards
Zap
Archers Royal Hogs Guards
Barbarian Barrel
Archers Royal Recruits Royal Hogs Guards Giant Skeleton
The Log
Archers Royal Recruits Royal Hogs Guards Giant Skeleton
Earthquake
Archers Royal Hogs Guards
Arrows
Archers Royal Recruits Royal Hogs Guards
Royal Delivery
Archers Royal Recruits Royal Hogs Guards Giant Skeleton
Fireball
Archers Royal Hogs
Poison
Archers Royal Recruits Royal Hogs Guards Phoenix
Lightning
Phoenix
Rocket
Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Void Poison Phoenix Royal Hogs Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Void Poison

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Royal Hogs Giant Skeleton
Royal Recruits
Archers Royal Hogs
Royal Hogs
Archers Royal Recruits Guards Poison
Guards
Royal Hogs
Void
Poison
Poison
Royal Hogs Void Giant Skeleton
Giant Skeleton
Archers Poison
Phoenix

Defense Synergies 0 6

Archers
Royal Recruits Guards Giant Skeleton
Royal Recruits
Archers
Royal Hogs
Guards
Archers Poison Giant Skeleton
Void
Poison
Poison
Guards Void
Giant Skeleton
Archers Guards
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Void
Royal Recruits Phoenix
Archers Royal Recruits Void Giant Skeleton
Royal Recruits Guards Phoenix
Royal Recruits Poison Giant Skeleton
Archers Guards
Archers Void Poison Phoenix
Royal Recruits Void Poison Giant Skeleton Phoenix
Royal Recruits Phoenix
Guards Archers Royal Recruits Giant Skeleton Phoenix
Archers Guards Poison Royal Recruits Giant Skeleton
Archers Poison Phoenix
Royal Recruits Guards Giant Skeleton
Royal Recruits Guards Poison
Royal Recruits Phoenix
Royal Recruits
Royal Recruits Poison
Archers Royal Recruits Guards
Poison Archers Royal Recruits Guards Giant Skeleton
Royal Recruits Phoenix
Royal Recruits Archers Guards Poison Giant Skeleton
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Archers Void Giant Skeleton
Void Poison Archers Phoenix
Royal Recruits Guards Giant Skeleton
Royal Recruits Guards Giant Skeleton Phoenix
Royal Recruits Giant Skeleton Guards Phoenix
Poison Archers
Royal Recruits Guards Archers Void Giant Skeleton Phoenix
Giant Skeleton Royal Recruits Phoenix
Royal Recruits Void Giant Skeleton Poison Phoenix
Royal Recruits Guards Phoenix
Royal Recruits Guards Giant Skeleton Phoenix
Royal Recruits Guards Void Poison Giant Skeleton Phoenix
Royal Recruits Giant Skeleton Guards
Royal Recruits Archers
Royal Recruits Guards Phoenix Archers Poison Giant Skeleton
Poison Archers Royal Recruits Giant Skeleton Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Royal Recruits Guards Giant Skeleton
Void Poison
Void Poison Giant Skeleton
Royal Recruits Guards Void Poison Giant Skeleton
Poison
Poison
Archers Poison
Poison
Void Poison
Guards Void Poison
Void Poison Royal Recruits
Void Poison Archers
Poison Void
Void Poison
Poison
Poison
Royal Recruits Poison
Poison
Void Archers Poison
Void Poison
Void Poison Giant Skeleton
Void Poison
Void
Royal Recruits Void Poison
Poison
Void Poison
Void Poison
Void Poison
Poison Archers Void
Guards Void Poison
Void
Void Poison
Void Poison
Giant Skeleton
Poison
Archers Royal Recruits Guards Void
Poison Archers
Void Poison
Poison
Void Poison Giant Skeleton
Royal Recruits
Royal Recruits Guards Poison Giant Skeleton
Void Poison
Void Poison Royal Recruits Giant Skeleton
Void
Poison Void

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