My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Golem Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Dart Goblin Hog Rider Guards
Zap
Cannon Dart Goblin Guards
Barbarian Barrel
Cannon Dart Goblin Guards
The Log
Cannon Dart Goblin Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Hog Rider Guards P.E.K.K.A
Fireball
Cannon Dart Goblin Hog Rider
Poison
Cannon Dart Goblin Guards
Lightning
Cannon Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Dart Goblin Guards Hog Rider Poison Archer Queen P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Dart Goblin Guards Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Hog Rider P.E.K.K.A Golem
Hog Rider
Dart Goblin Guards Poison Archer Queen
Guards
Hog Rider
Poison
P.E.K.K.A Golem Hog Rider
P.E.K.K.A
Poison Dart Goblin Archer Queen
Golem
Poison Dart Goblin Archer Queen
Archer Queen
Hog Rider P.E.K.K.A Golem

Defense Synergies 0 8

Cannon
Dart Goblin Guards Poison Archer Queen
Dart Goblin
Cannon Guards P.E.K.K.A
Hog Rider
Guards
Cannon Dart Goblin Poison Archer Queen
Poison
Cannon Guards
P.E.K.K.A
Dart Goblin
Golem
Archer Queen
Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
P.E.K.K.A Cannon Dart Goblin
Cannon P.E.K.K.A Dart Goblin
Cannon P.E.K.K.A Dart Goblin Guards
Poison P.E.K.K.A
Cannon Dart Goblin Guards
Dart Goblin Cannon Poison
Cannon Dart Goblin Poison P.E.K.K.A
Cannon P.E.K.K.A Archer Queen
Guards Cannon Dart Goblin
Dart Goblin Guards Poison Cannon
Dart Goblin Poison
Cannon P.E.K.K.A Guards
Cannon Dart Goblin Guards Poison P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Cannon Poison P.E.K.K.A
Cannon Dart Goblin Guards
Poison Cannon Dart Goblin Guards
P.E.K.K.A Cannon Dart Goblin
Cannon Dart Goblin Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison
Guards P.E.K.K.A
Guards P.E.K.K.A
P.E.K.K.A Cannon Guards
Poison Dart Goblin
Guards P.E.K.K.A Dart Goblin
P.E.K.K.A
P.E.K.K.A Poison
P.E.K.K.A Cannon Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Guards Poison Archer Queen
P.E.K.K.A Cannon Guards
Cannon Dart Goblin
Guards Dart Goblin Poison P.E.K.K.A Archer Queen
Poison Cannon Dart Goblin P.E.K.K.A Archer Queen
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Guards
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Guards Poison
Poison
Poison Dart Goblin
Dart Goblin Poison
Poison Dart Goblin
Poison Dart Goblin
Guards Poison
Poison Dart Goblin
Poison Dart Goblin Archer Queen
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Poison
Poison
Poison
Poison Dart Goblin
Poison
Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Guards Poison
Poison Dart Goblin
Poison
P.E.K.K.A
Poison
Dart Goblin Guards
Poison Dart Goblin Archer Queen
Poison Dart Goblin
Dart Goblin Poison
Poison Archer Queen
Dart Goblin P.E.K.K.A Archer Queen
Dart Goblin Guards Poison Archer Queen
Dart Goblin Poison Archer Queen
Poison Dart Goblin Archer Queen
P.E.K.K.A
Dart Goblin

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