My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Executioner Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Giant Skeleton
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Valkyrie Guards Executioner Giant Skeleton Magic Archer
The Log
Guards Giant Skeleton
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Executioner Giant Skeleton Magic Archer
Fireball
Executioner Magic Archer
Poison
Guards Executioner Magic Archer
Lightning
Valkyrie Executioner Magic Archer
Rocket
Valkyrie Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Executioner Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Valkyrie Magic Archer Giant Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Valkyrie Magic Archer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Valkyrie Guards Executioner Giant Skeleton Magic Archer Mega Knight
Valkyrie
Zap Giant Executioner Giant Skeleton Magic Archer
Giant
Zap Valkyrie Guards Executioner Magic Archer
Guards
Zap Giant
Executioner
Zap Valkyrie Giant Mega Knight
Giant Skeleton
Zap Valkyrie Magic Archer
Magic Archer
Zap Valkyrie Giant Giant Skeleton Mega Knight
Mega Knight
Zap Executioner Magic Archer

Defense Synergies 1 14

Zap
Mega Knight Valkyrie Guards Executioner Giant Skeleton Magic Archer
Valkyrie
Zap Executioner Magic Archer
Giant
Guards
Zap Executioner Giant Skeleton Magic Archer
Executioner
Zap Valkyrie Guards Giant Skeleton Mega Knight
Giant Skeleton
Zap Guards Executioner Magic Archer
Magic Archer
Zap Valkyrie Guards Giant Skeleton Mega Knight
Mega Knight
Zap Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner Magic Archer
Zap Valkyrie Executioner Mega Knight
Mega Knight Valkyrie Executioner Giant Skeleton
Valkyrie Guards Mega Knight
Valkyrie Giant Skeleton Mega Knight
Zap Valkyrie Guards Executioner Magic Archer Mega Knight
Zap Executioner Magic Archer
Zap Valkyrie Giant Skeleton Magic Archer Mega Knight
Guards Valkyrie Giant Skeleton Mega Knight
Valkyrie Guards Executioner Zap Giant Skeleton Magic Archer Mega Knight
Executioner Zap Magic Archer
Mega Knight Zap Valkyrie Guards Giant Skeleton
Valkyrie Executioner Mega Knight Zap Guards Magic Archer
Mega Knight
Zap Mega Knight
Mega Knight Valkyrie Executioner
Mega Knight Zap Valkyrie Guards Executioner Magic Archer
Zap Valkyrie Executioner Guards Giant Skeleton Magic Archer Mega Knight
Valkyrie Mega Knight Guards Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Giant Skeleton
Zap Valkyrie Executioner Magic Archer Mega Knight
Guards Giant Skeleton Mega Knight Zap Valkyrie
Valkyrie Guards Giant Skeleton Mega Knight Zap
Giant Skeleton Valkyrie Guards Executioner Mega Knight
Executioner Zap Magic Archer
Guards Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie
Zap Giant Skeleton Mega Knight Valkyrie Magic Archer
Guards
Mega Knight Valkyrie Guards Giant Skeleton
Mega Knight Zap Valkyrie Guards Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Guards Executioner
Valkyrie Executioner Magic Archer Mega Knight
Guards Zap Valkyrie Executioner Giant Skeleton Magic Archer
Valkyrie Executioner Mega Knight Zap Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Guards Giant Skeleton
Zap Executioner Magic Archer
Giant Skeleton Magic Archer
Valkyrie Guards Giant Skeleton
Executioner Zap Valkyrie Magic Archer Mega Knight
Executioner Zap Magic Archer
Executioner Magic Archer
Zap Executioner Magic Archer
Zap
Guards
Zap Valkyrie Magic Archer
Zap Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Zap Magic Archer
Zap Executioner Magic Archer
Magic Archer Executioner Mega Knight
Zap Executioner Magic Archer Mega Knight
Zap Valkyrie Magic Archer Mega Knight
Giant Skeleton Magic Archer Mega Knight
Zap
Zap Valkyrie Executioner Magic Archer Mega Knight
Zap Executioner Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Executioner Magic Archer
Zap Guards
Zap Magic Archer Mega Knight
Zap Magic Archer
Giant Skeleton Mega Knight
Magic Archer
Zap Guards Magic Archer
Zap Executioner Magic Archer
Valkyrie Executioner Magic Archer Mega Knight
Zap Executioner Magic Archer
Zap Giant Skeleton
Executioner Mega Knight
Zap Guards Giant Skeleton Magic Archer
Zap Executioner Magic Archer
Zap Executioner Giant Skeleton Magic Archer Mega Knight

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