My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Ram Rider
Giant Snowball
Cannon Guards Balloon Lumberjack Ram Rider
Zap
Cannon Guards Balloon Ram Rider
Barbarian Barrel
Cannon Bomb Tower Guards Lumberjack
The Log
Cannon Guards Lumberjack Ram Rider
Earthquake
Cannon Bomb Tower Guards
Arrows
Guards
Royal Delivery
Guards Balloon Lumberjack Ram Rider
Fireball
Cannon Bomb Tower Balloon Lumberjack Ram Rider
Poison
Cannon Bomb Tower Guards Balloon
Lightning
Cannon Bomb Tower Balloon Lumberjack Ram Rider
Rocket
Bomb Tower Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Guards Bomb Tower Lumberjack Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Guards Bomb Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack Ram Rider Mega Knight
Cannon
Bomb Tower
Guards
Lumberjack Ram Rider
Balloon
Arrows Lumberjack Mega Knight
Lumberjack
Balloon Arrows Guards Ram Rider Mega Knight
Ram Rider
Arrows Guards Lumberjack Mega Knight
Mega Knight
Arrows Balloon Lumberjack Ram Rider

Defense Synergies 1 7

Arrows
Mega Knight Cannon Bomb Tower Lumberjack
Cannon
Arrows Guards Lumberjack
Bomb Tower
Arrows
Guards
Cannon Lumberjack
Balloon
Lumberjack
Arrows Cannon Guards Ram Rider
Ram Rider
Lumberjack
Mega Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ram Rider
Bomb Tower Lumberjack Cannon Ram Rider Mega Knight
Cannon Bomb Tower Lumberjack Ram Rider Mega Knight
Cannon Bomb Tower Lumberjack Guards Ram Rider Mega Knight
Arrows Bomb Tower Lumberjack Mega Knight
Arrows Cannon Bomb Tower Guards Lumberjack Mega Knight
Ram Rider Arrows Cannon Bomb Tower
Arrows Cannon Bomb Tower Ram Rider Mega Knight
Cannon Bomb Tower Lumberjack
Guards Cannon Lumberjack Mega Knight
Guards Arrows Cannon Bomb Tower Lumberjack Ram Rider Mega Knight
Arrows Ram Rider
Cannon Bomb Tower Lumberjack Mega Knight Guards Ram Rider
Bomb Tower Mega Knight Arrows Cannon Guards Lumberjack
Cannon Bomb Tower Lumberjack Ram Rider Mega Knight
Bomb Tower Cannon Lumberjack Ram Rider Mega Knight
Bomb Tower Mega Knight Arrows Cannon Lumberjack
Arrows Cannon Bomb Tower Mega Knight Guards Lumberjack Ram Rider
Arrows Bomb Tower Cannon Guards Lumberjack Ram Rider Mega Knight
Cannon Bomb Tower Lumberjack Ram Rider
Mega Knight Arrows Cannon Bomb Tower Guards Lumberjack
Cannon Bomb Tower Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight
Arrows Bomb Tower Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bomb Tower Ram Rider
Guards Lumberjack Mega Knight Ram Rider
Cannon Guards Lumberjack Ram Rider Mega Knight
Arrows Bomb Tower Ram Rider
Guards Bomb Tower Lumberjack Ram Rider
Mega Knight Bomb Tower Lumberjack
Mega Knight Bomb Tower
Cannon Guards
Mega Knight Bomb Tower Guards Lumberjack
Mega Knight Arrows Guards
Mega Knight Cannon Bomb Tower Guards Lumberjack Ram Rider
Cannon Bomb Tower Mega Knight
Guards Bomb Tower Lumberjack
Arrows Mega Knight Cannon Bomb Tower
Arrows Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Ram Rider
Arrows
Arrows Guards
Arrows Mega Knight
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Guards Lumberjack
Arrows Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Ram Rider
Arrows Ram Rider Mega Knight
Arrows
Arrows
Guards
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Guards
Arrows Ram Rider
Arrows
Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Guards
Mega Knight
Mega Knight

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