My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Royal Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Barbarians Guards
Zap
Mortar Royal Giant Guards
Barbarian Barrel
Mortar Barbarians Wizard Guards Royal Ghost
The Log
Barbarians Royal Giant Guards
Earthquake
Mortar Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Wizard Guards Royal Ghost
Fireball
Mortar Barbarians Wizard
Poison
Mortar Barbarians Wizard Guards
Lightning
Mortar Wizard
Rocket
Mortar Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Rocket Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Royal Ghost Mortar Barbarians Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Royal Ghost Mortar

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant Rocket Barbarian Barrel
Barbarians
Royal Giant
Mortar Barbarian Barrel Wizard Rocket Guards Royal Ghost
Wizard
Royal Giant Royal Ghost
Rocket
Mortar Royal Giant
Barbarian Barrel
Royal Giant Mortar
Guards
Royal Giant
Royal Ghost
Royal Giant Wizard

Defense Synergies 0 7

Mortar
Wizard Barbarian Barrel Guards
Barbarians
Royal Giant
Wizard
Mortar Barbarian Barrel Guards Royal Ghost
Rocket
Barbarian Barrel
Mortar Wizard Guards
Guards
Mortar Wizard Barbarian Barrel
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Wizard Barbarian Barrel
Barbarians Mortar
Mortar Barbarians Rocket
Barbarians Mortar Guards
Barbarians Rocket Barbarian Barrel
Barbarian Barrel Guards Royal Ghost
Rocket Mortar Wizard
Rocket Barbarians Barbarian Barrel
Barbarians Mortar
Guards Barbarians Barbarian Barrel Royal Ghost
Barbarians Guards Wizard Barbarian Barrel Royal Ghost
Wizard
Mortar Barbarians Wizard Rocket Guards
Wizard Rocket Mortar Barbarians Barbarian Barrel Guards Royal Ghost
Barbarians Mortar
Barbarians Rocket Mortar
Barbarians Wizard Mortar
Mortar Barbarians Wizard Barbarian Barrel Guards Royal Ghost
Mortar Wizard Barbarian Barrel Barbarians Guards Royal Ghost
Barbarians Mortar
Wizard Royal Ghost Barbarians Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Barbarian Barrel Royal Ghost
Mortar Wizard Rocket Barbarian Barrel Royal Ghost
Barbarians Guards Rocket
Rocket Guards Barbarians Barbarian Barrel
Barbarians Guards
Wizard Rocket
Rocket Guards Barbarians
Barbarians
Rocket Mortar Barbarians Barbarian Barrel
Barbarians Guards
Barbarians Guards
Rocket Barbarians Guards
Barbarians Rocket Wizard Guards
Wizard Barbarians
Barbarians Guards Mortar Rocket Barbarian Barrel
Barbarians Wizard Barbarian Barrel Royal Ghost
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Barbarian Barrel Guards Royal Ghost
Mortar Barbarian Barrel Royal Ghost
Rocket Barbarian Barrel
Barbarians Rocket Barbarian Barrel Guards
Wizard Rocket Mortar Barbarian Barrel
Wizard Rocket
Mortar Wizard
Wizard Barbarian Barrel
Mortar Wizard
Rocket Guards
Rocket Mortar Wizard Barbarian Barrel
Wizard Rocket
Rocket Mortar Barbarian Barrel
Mortar Rocket Barbarian Barrel
Mortar Barbarian Barrel
Rocket Mortar Wizard Barbarian Barrel
Mortar Wizard Rocket Barbarian Barrel
Mortar Rocket Barbarian Barrel
Rocket
Rocket Mortar Wizard Barbarian Barrel
Rocket Mortar Wizard Barbarian Barrel
Rocket
Rocket Wizard
Rocket
Rocket Mortar Barbarians Barbarian Barrel
Mortar Wizard Barbarian Barrel
Mortar Wizard Barbarian Barrel Royal Ghost
Mortar Wizard
Rocket Mortar Barbarian Barrel
Wizard
Rocket Wizard Guards
Mortar Wizard Rocket
Rocket
Rocket Wizard
Barbarians Rocket Barbarian Barrel Guards
Rocket Wizard
Barbarian Barrel
Wizard Rocket
Mortar Wizard
Rocket
Rocket Guards
Rocket
Mortar Rocket Barbarian Barrel Royal Ghost
Mortar Wizard Rocket

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