My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Barrel Guards Witch
Zap
Goblin Barrel Guards Witch
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Barrel Guards Witch
The Log
Elite Barbarians Hog Rider Goblin Barrel Guards Witch
Earthquake
Hog Rider Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Goblin Barrel Guards Witch
Fireball
Elite Barbarians Hog Rider Goblin Barrel Witch
Poison
Guards Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Guards Valkyrie Hog Rider Golden Knight Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Guards Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Valkyrie Guards Witch
Elite Barbarians
Zap Valkyrie Hog Rider Golden Knight
Valkyrie
Elite Barbarians Hog Rider Goblin Barrel Zap Witch
Hog Rider
Zap Valkyrie Elite Barbarians Goblin Barrel Guards Witch Golden Knight
Goblin Barrel
Valkyrie Hog Rider Guards Golden Knight
Guards
Zap Hog Rider Goblin Barrel
Witch
Zap Valkyrie Hog Rider
Golden Knight
Elite Barbarians Hog Rider Goblin Barrel

Defense Synergies 1 8

Zap
Elite Barbarians Valkyrie Guards Witch Golden Knight
Elite Barbarians
Valkyrie Zap Golden Knight
Valkyrie
Elite Barbarians Zap Witch
Hog Rider
Goblin Barrel
Guards
Zap Witch
Witch
Zap Valkyrie Guards
Golden Knight
Zap Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Golden Knight
Elite Barbarians Zap Valkyrie Witch
Witch Elite Barbarians Valkyrie
Elite Barbarians Witch Valkyrie Guards
Elite Barbarians Valkyrie
Zap Valkyrie Guards
Zap Witch
Zap Valkyrie Golden Knight
Witch Elite Barbarians
Elite Barbarians Guards Valkyrie
Valkyrie Guards Witch Zap
Zap Witch
Zap Elite Barbarians Valkyrie Guards Witch
Valkyrie Zap Guards Witch Golden Knight
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Valkyrie Witch
Valkyrie Zap Elite Barbarians Guards Witch Golden Knight
Zap Valkyrie Witch Guards
Elite Barbarians
Valkyrie Elite Barbarians Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Elite Barbarians Witch
Zap Elite Barbarians Valkyrie
Guards Zap Elite Barbarians Valkyrie Witch Golden Knight
Valkyrie Guards Zap Elite Barbarians
Elite Barbarians Valkyrie Guards Witch
Zap Witch
Guards Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Witch
Witch Guards
Elite Barbarians Valkyrie Guards Witch Golden Knight
Zap Elite Barbarians Valkyrie Guards
Elite Barbarians Valkyrie Guards Witch Golden Knight
Valkyrie Witch
Elite Barbarians Guards Witch Zap Valkyrie Golden Knight
Valkyrie Zap Elite Barbarians Witch Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Golden Knight
Zap Golden Knight
Valkyrie Guards
Zap Valkyrie
Zap Witch
Witch
Zap
Zap Golden Knight
Elite Barbarians Guards
Zap Valkyrie Golden Knight
Zap
Elite Barbarians Golden Knight
Zap Elite Barbarians
Zap Witch Golden Knight
Zap
Zap Valkyrie Witch Golden Knight
Zap
Zap Valkyrie Witch
Witch
Zap Witch Golden Knight
Zap Witch Golden Knight
Zap Golden Knight
Elite Barbarians Zap Witch
Zap Guards Witch
Elite Barbarians
Zap
Zap
Zap Guards Witch
Zap Witch
Valkyrie
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Guards Witch Golden Knight
Zap Witch
Zap Witch Golden Knight

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