My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Knight Elixir Golem Battle Ram Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Ram Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Elixir Golem Battle Ram Hog Rider
Giant Snowball
Bomber Bats Archers Battle Ram Hog Rider Princess
Zap
Bomber Bats Archers Battle Ram Princess
Barbarian Barrel
Bomber Archers Knight Elixir Golem Battle Ram Princess
The Log
Bomber Archers Elixir Golem Battle Ram Hog Rider Princess
Earthquake
Bomber Archers Elixir Golem Hog Rider
Arrows
Bomber Bats Archers Princess
Royal Delivery
Bomber Bats Archers Knight Elixir Golem Battle Ram Hog Rider Princess
Fireball
Bomber Archers Elixir Golem Battle Ram Hog Rider Princess
Poison
Bomber Bats Archers Elixir Golem Princess
Lightning
Knight Battle Ram
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Knight Elixir Golem Princess Battle Ram Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Elixir Golem Battle Ram Hog Rider
Bats
Knight Hog Rider Bomber Elixir Golem Battle Ram
Archers
Knight Elixir Golem Battle Ram Hog Rider
Knight
Bats Archers Battle Ram Hog Rider Princess Bomber
Elixir Golem
Bomber Bats Archers Hog Rider
Battle Ram
Knight Bomber Bats Archers Princess
Hog Rider
Bats Knight Bomber Archers Elixir Golem Princess
Princess
Knight Battle Ram Hog Rider

Defense Synergies 4 1

Bomber
Knight Bats
Bats
Knight Bomber
Archers
Knight
Knight
Bomber Bats Archers Princess
Elixir Golem
Battle Ram
Hog Rider
Princess
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Bats Knight
Bomber Bats Archers Knight
Bats Knight
Bomber Princess
Bomber Bats Archers
Bats Archers Princess
Princess
Knight Bomber Archers
Bats Archers Bomber Knight Princess
Bats Archers Princess
Bomber Bats Knight
Bomber Bats Princess
Knight
Bomber Bats Knight
Bomber Bats Archers Knight
Bomber Bats Archers Knight Princess
Bomber Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Bomber Archers Knight
Bats Knight
Bats Knight
Knight
Bats Archers Princess
Bats Archers Knight
Knight
Bats Knight
Bats Knight
Knight
Bomber Archers Princess
Bomber Bats Archers Knight
Bats Bomber Archers Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess
Knight
Bomber
Bats Princess
Bomber Archers Princess
Princess
Bats
Knight Princess
Archers Princess
Knight Princess
Princess
Princess
Bomber Princess
Princess
Bomber Bats
Bomber Archers Princess
Bomber Princess
Princess
Bomber Princess
Princess
Princess
Bats Archers Princess
Bats
Bomber
Princess
Princess
Bats Archers Princess
Archers Princess
Knight Princess
Bomber Princess
Bats Princess
Bats Princess
Princess

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