My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Flying Machine Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Guards
Giant Snowball
Musketeer Flying Machine Hog Rider Guards
Zap
Flying Machine Guards
Barbarian Barrel
Elixir Golem Musketeer Guards Executioner Electro Wizard
The Log
Elixir Golem Musketeer Hog Rider Guards
Earthquake
Elixir Golem Hog Rider Guards
Arrows
Flying Machine Guards
Royal Delivery
Elixir Golem Musketeer Flying Machine Hog Rider Guards Executioner Electro Wizard
Fireball
Elixir Golem Musketeer Flying Machine Hog Rider Executioner Electro Wizard
Poison
Elixir Golem Musketeer Flying Machine Guards Executioner Electro Wizard
Lightning
Musketeer Executioner Electro Wizard
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Guards Musketeer Flying Machine Hog Rider Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Guards Musketeer Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Musketeer Flying Machine Hog Rider Executioner
Musketeer
Hog Rider Elixir Golem Mega Knight
Flying Machine
Elixir Golem Hog Rider Mega Knight
Hog Rider
Musketeer Elixir Golem Flying Machine Guards Executioner Electro Wizard Mega Knight
Guards
Hog Rider
Executioner
Elixir Golem Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Musketeer Flying Machine Hog Rider Executioner Electro Wizard

Defense Synergies 1 10

Elixir Golem
Musketeer
Guards Flying Machine Electro Wizard Mega Knight
Flying Machine
Musketeer Guards Electro Wizard Mega Knight
Hog Rider
Guards
Musketeer Flying Machine Executioner Electro Wizard
Executioner
Guards Mega Knight
Electro Wizard
Musketeer Flying Machine Guards Mega Knight
Mega Knight
Musketeer Flying Machine Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine Executioner Electro Wizard
Musketeer Flying Machine Executioner Electro Wizard Mega Knight
Mega Knight Musketeer Executioner Electro Wizard
Musketeer Guards Electro Wizard Mega Knight
Mega Knight
Musketeer Flying Machine Guards Executioner Electro Wizard Mega Knight
Musketeer Electro Wizard Flying Machine Executioner
Musketeer Flying Machine Electro Wizard Mega Knight
Musketeer
Guards Musketeer Electro Wizard Mega Knight
Guards Executioner Electro Wizard Musketeer Flying Machine Mega Knight
Musketeer Executioner Flying Machine Electro Wizard
Mega Knight Musketeer Flying Machine Guards Electro Wizard
Executioner Mega Knight Guards Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Musketeer Executioner Electro Wizard
Mega Knight Musketeer Flying Machine Guards Executioner Electro Wizard
Executioner Musketeer Flying Machine Guards Electro Wizard Mega Knight
Musketeer Electro Wizard
Mega Knight Musketeer Flying Machine Guards Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Electro Wizard
Electro Wizard Musketeer Flying Machine Executioner Mega Knight
Guards Mega Knight Musketeer Electro Wizard
Guards Mega Knight Musketeer Electro Wizard
Musketeer Guards Executioner Mega Knight
Executioner Musketeer Flying Machine Electro Wizard
Guards Musketeer Flying Machine Electro Wizard
Mega Knight
Electro Wizard Mega Knight Flying Machine
Musketeer Guards
Mega Knight Musketeer Flying Machine Guards
Mega Knight Guards Electro Wizard
Mega Knight Guards Executioner
Musketeer Flying Machine Executioner Mega Knight
Guards Electro Wizard Musketeer Flying Machine Executioner
Executioner Mega Knight Musketeer Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Guards
Musketeer Flying Machine Executioner Electro Wizard
Flying Machine
Musketeer Flying Machine Guards
Executioner Mega Knight
Executioner Musketeer Flying Machine
Musketeer Flying Machine Executioner
Flying Machine Executioner
Flying Machine
Musketeer Guards Electro Wizard
Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine Executioner
Flying Machine Musketeer Executioner
Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine Executioner
Musketeer Flying Machine Executioner Mega Knight
Musketeer Flying Machine Executioner Electro Wizard Mega Knight
Flying Machine Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer Flying Machine
Executioner Mega Knight
Musketeer Flying Machine Executioner Electro Wizard
Musketeer Flying Machine Mega Knight
Musketeer
Musketeer Flying Machine Executioner Electro Wizard
Electro Wizard Musketeer Flying Machine Guards
Musketeer Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Musketeer Flying Machine Guards
Musketeer Flying Machine Executioner Electro Wizard
Musketeer Flying Machine Executioner Electro Wizard Mega Knight
Musketeer Flying Machine Executioner
Musketeer Flying Machine Executioner Mega Knight
Musketeer Flying Machine Guards Electro Wizard
Musketeer Flying Machine Executioner Electro Wizard
Musketeer Flying Machine Executioner Electro Wizard Mega Knight

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