My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Baby Dragon Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Skeleton Army Prince Skeleton King
Giant Snowball
Musketeer Hog Rider Wall Breakers Skeleton Army Baby Dragon Skeleton King
Zap
Wall Breakers Skeleton Army Prince Skeleton King
Barbarian Barrel
Musketeer Wall Breakers Skeleton Army Skeleton King
The Log
Musketeer Hog Rider Wall Breakers Skeleton Army Prince Skeleton King
Earthquake
Hog Rider Skeleton Army Skeleton King
Arrows
Wall Breakers Skeleton Army Skeleton King
Royal Delivery
Musketeer Hog Rider Wall Breakers Skeleton Army Baby Dragon Prince Skeleton King
Fireball
Musketeer Hog Rider Wall Breakers Skeleton Army Baby Dragon Skeleton King
Poison
Musketeer Skeleton Army Skeleton King
Lightning
Musketeer Baby Dragon Prince Skeleton King
Rocket
Musketeer Hog Rider Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Skeleton Army Musketeer Hog Rider Baby Dragon Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Skeleton Army Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Wall Breakers Prince
Musketeer
Hog Rider Baby Dragon Prince
Hog Rider
Arrows Musketeer Baby Dragon Prince
Wall Breakers
Arrows Baby Dragon Skeleton King
Skeleton Army
Skeleton King
Baby Dragon
Musketeer Hog Rider Wall Breakers Prince
Prince
Arrows Musketeer Hog Rider Baby Dragon
Skeleton King
Skeleton Army Wall Breakers

Defense Synergies 0 8

Arrows
Prince
Musketeer
Skeleton Army Baby Dragon Skeleton King
Hog Rider
Wall Breakers
Skeleton Army
Musketeer Prince Skeleton King
Baby Dragon
Musketeer Prince Skeleton King
Prince
Arrows Skeleton Army Baby Dragon
Skeleton King
Musketeer Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Skeleton Army Musketeer Prince
Skeleton Army Prince Musketeer
Skeleton Army Prince Musketeer Skeleton King
Arrows Skeleton Army Prince
Arrows Skeleton Army Musketeer Baby Dragon
Musketeer Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer Skeleton Army Prince Skeleton King
Skeleton Army Musketeer Prince
Skeleton Army Arrows Musketeer Baby Dragon Skeleton King
Arrows Musketeer Baby Dragon
Skeleton Army Prince Musketeer
Skeleton Army Arrows Baby Dragon Prince Skeleton King
Skeleton Army Prince Skeleton King
Skeleton Army Prince
Arrows Musketeer Skeleton Army Prince
Arrows Musketeer Skeleton Army Baby Dragon Prince
Arrows Baby Dragon Musketeer
Musketeer Prince
Skeleton Army Arrows Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Arrows Musketeer Baby Dragon Prince
Skeleton Army Musketeer Prince
Skeleton Army Prince Musketeer
Musketeer Skeleton Army Prince
Arrows Musketeer Baby Dragon
Skeleton Army Prince Musketeer
Skeleton Army Prince
Skeleton Army Baby Dragon Prince
Musketeer Skeleton Army
Musketeer Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Skeleton King
Musketeer Skeleton Army Baby Dragon
Skeleton Army Musketeer Baby Dragon Prince Skeleton King
Arrows Musketeer Baby Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Prince
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Musketeer Prince
Arrows Musketeer Prince
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Prince
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Arrows Musketeer Baby Dragon Prince
Arrows Baby Dragon
Musketeer Baby Dragon Prince
Arrows
Musketeer Prince
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Prince
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer
Arrows Musketeer
Arrows
Prince
Arrows
Musketeer Skeleton Army Prince
Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon Prince
Arrows Musketeer Baby Dragon Skeleton King
Arrows
Musketeer Prince
Musketeer Baby Dragon Skeleton King
Musketeer
Musketeer Baby Dragon Prince
Prince

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