My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Tesla Wizard Skeleton Army Witch
The Log
Bomber Hog Rider Skeleton Army Witch
Earthquake
Bomber Tesla Hog Rider Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Hog Rider Wizard Skeleton Army Witch
Fireball
Bomber Tesla Hog Rider Wizard Skeleton Army Witch
Poison
Bomber Wizard Skeleton Army Witch
Lightning
Tesla Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Tesla Fireball Hog Rider Freeze Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Tesla Fireball

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Tesla
Fireball
Hog Rider Freeze
Hog Rider
Fireball Freeze Bomber Wizard Witch
Wizard
Hog Rider
Skeleton Army
Freeze
Hog Rider Fireball
Witch
Hog Rider

Defense Synergies 0 8

Bomber
Tesla
Tesla
Bomber Fireball Wizard Skeleton Army
Fireball
Tesla Freeze
Hog Rider
Wizard
Tesla Skeleton Army Freeze
Skeleton Army
Tesla Wizard Freeze
Freeze
Fireball Wizard Skeleton Army
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Wizard
Skeleton Army Tesla Witch
Tesla Skeleton Army Witch Bomber Freeze
Tesla Skeleton Army Witch
Bomber Fireball Skeleton Army
Fireball Skeleton Army Freeze Bomber Tesla
Tesla Fireball Wizard Freeze Witch
Tesla Fireball
Tesla Witch Skeleton Army
Skeleton Army Bomber Tesla
Skeleton Army Witch Bomber Tesla Fireball Wizard Freeze
Tesla Fireball Wizard Witch
Tesla Skeleton Army Bomber Fireball Wizard Freeze Witch
Bomber Fireball Wizard Skeleton Army Tesla Freeze Witch
Skeleton Army Tesla
Skeleton Army Tesla Fireball Freeze
Tesla Wizard Bomber Fireball Skeleton Army Witch
Tesla Fireball Bomber Wizard Skeleton Army Witch
Wizard Freeze Witch Bomber Tesla Fireball
Tesla
Bomber Wizard Skeleton Army Tesla Fireball Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball Witch
Fireball Bomber Tesla Wizard
Skeleton Army Witch
Skeleton Army Tesla Fireball
Tesla Skeleton Army Witch
Fireball Wizard Tesla Freeze Witch
Skeleton Army Tesla Fireball Witch
Tesla Skeleton Army
Freeze Fireball Skeleton Army Witch
Witch Tesla Skeleton Army
Tesla Witch
Skeleton Army Fireball
Skeleton Army Tesla Fireball Wizard Witch
Wizard Bomber Tesla Fireball Skeleton Army Witch
Tesla Skeleton Army Witch Bomber Fireball Freeze
Bomber Tesla Fireball Wizard Freeze Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Bomber Fireball Wizard
Fireball Wizard Freeze Witch
Bomber Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Bomber Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Bomber
Bomber Fireball Wizard
Bomber Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Freeze Bomber Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball
Bomber Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Skeleton Army Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Wizard
Bomber Fireball Wizard
Fireball
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch
Fireball Wizard

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