My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon P.E.K.K.A Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Balloon Inferno Dragon Graveyard
Giant Snowball
Spear Goblins Barbarians Minion Horde Balloon Inferno Dragon Graveyard
Zap
Spear Goblins Minion Horde Balloon Inferno Dragon Graveyard
Barbarian Barrel
Spear Goblins Barbarians Graveyard
The Log
Spear Goblins Barbarians Graveyard
Earthquake
Spear Goblins Barbarians Graveyard
Arrows
Spear Goblins Minion Horde Graveyard
Royal Delivery
Spear Goblins Barbarians Minion Horde Balloon P.E.K.K.A Inferno Dragon Mother Witch Graveyard
Fireball
Barbarians Minion Horde Balloon Inferno Dragon Mother Witch
Poison
Spear Goblins Barbarians Minion Horde Balloon Mother Witch Graveyard
Lightning
Balloon Inferno Dragon Mother Witch
Rocket
Barbarians Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Inferno Dragon Mother Witch Barbarians Minion Horde Balloon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Spear Goblins Inferno Dragon Mother Witch Barbarians

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Balloon Inferno Dragon Graveyard
Barbarians
Balloon
Minion Horde
Balloon
Spear Goblins Barbarians Graveyard
P.E.K.K.A
Mother Witch Graveyard
Inferno Dragon
Spear Goblins
Mother Witch
P.E.K.K.A
Graveyard
Spear Goblins Balloon P.E.K.K.A

Defense Synergies 0 4

Spear Goblins
Barbarians P.E.K.K.A Inferno Dragon
Barbarians
Spear Goblins Minion Horde
Minion Horde
Barbarians
Balloon
P.E.K.K.A
Spear Goblins
Inferno Dragon
Spear Goblins
Mother Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Barbarians Minion Horde P.E.K.K.A Inferno Dragon
Barbarians Minion Horde P.E.K.K.A Inferno Dragon
Barbarians Minion Horde P.E.K.K.A Inferno Dragon
Barbarians P.E.K.K.A
Spear Goblins Mother Witch
Minion Horde Inferno Dragon Spear Goblins
Barbarians P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Inferno Dragon
Spear Goblins Barbarians Minion Horde
Barbarians Minion Horde Mother Witch Spear Goblins
Minion Horde Inferno Dragon Spear Goblins
Barbarians Minion Horde P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon Minion Horde
Barbarians Minion Horde P.E.K.K.A Inferno Dragon
Barbarians Minion Horde P.E.K.K.A
Spear Goblins Barbarians Minion Horde
Spear Goblins Barbarians Inferno Dragon Mother Witch
Barbarians P.E.K.K.A Inferno Dragon
Spear Goblins Barbarians Minion Horde P.E.K.K.A Mother Witch
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins P.E.K.K.A
Inferno Dragon
Barbarians P.E.K.K.A Spear Goblins Minion Horde
P.E.K.K.A Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Inferno Dragon
Mother Witch Minion Horde
P.E.K.K.A Spear Goblins Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Inferno Dragon
Minion Horde P.E.K.K.A Spear Goblins Barbarians Inferno Dragon
P.E.K.K.A Barbarians Minion Horde Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Minion Horde
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Minion Horde
Barbarians Minion Horde
Barbarians Spear Goblins Minion Horde P.E.K.K.A Inferno Dragon
Barbarians Minion Horde P.E.K.K.A Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Barbarians
Minion Horde
Mother Witch Spear Goblins Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Spear Goblins Minion Horde
Minion Horde
Minion Horde
Mother Witch
Minion Horde
Barbarians Minion Horde
Mother Witch
Minion Horde Inferno Dragon
Minion Horde Mother Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Spear Goblins Barbarians
Minion Horde
Minion Horde P.E.K.K.A
Minion Horde
P.E.K.K.A Inferno Dragon

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