My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Bowler Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Goblin Giant Bandit
Barbarian Barrel
Valkyrie Hunter Bandit
The Log
Hunter Bandit
Earthquake
Arrows
Royal Delivery
Valkyrie Battle Healer Hunter Bowler Bandit
Fireball
Battle Healer Hunter Bowler Bandit
Poison
Battle Healer Hunter
Lightning
Valkyrie Battle Healer Hunter Bowler Bandit
Rocket
Valkyrie Battle Healer Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Healer Rage Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Bandit Valkyrie Battle Healer Hunter Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Bandit Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Bowler Goblin Giant Bandit
Valkyrie
Battle Healer Hunter Bandit
Battle Healer
Rage Arrows Valkyrie Hunter Bowler Goblin Giant Bandit
Rage
Battle Healer Goblin Giant
Hunter
Valkyrie Battle Healer Bowler Goblin Giant Bandit
Bowler
Arrows Battle Healer Hunter
Goblin Giant
Arrows Battle Healer Rage Hunter Bandit
Bandit
Arrows Valkyrie Battle Healer Hunter Goblin Giant

Defense Synergies 0 14

Arrows
Valkyrie Battle Healer Bowler Bandit
Valkyrie
Arrows Battle Healer Hunter Bowler Bandit
Battle Healer
Arrows Valkyrie Hunter Bowler Bandit
Rage
Hunter
Valkyrie Battle Healer Bowler Bandit
Bowler
Arrows Valkyrie Battle Healer Hunter Bandit
Goblin Giant
Bandit
Arrows Valkyrie Battle Healer Hunter Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Goblin Giant
Hunter Valkyrie Battle Healer Bandit
Hunter Bowler Valkyrie Bandit
Hunter Valkyrie Bowler Bandit
Arrows Valkyrie Battle Healer Bowler
Arrows Bowler Valkyrie Hunter Bandit
Hunter Arrows
Bowler Arrows Valkyrie Battle Healer Goblin Giant Bandit
Hunter
Valkyrie Battle Healer Hunter Bowler Bandit
Valkyrie Arrows Hunter Bowler Goblin Giant Bandit
Arrows Hunter
Hunter Bowler Valkyrie Battle Healer Bandit
Valkyrie Bowler Arrows Hunter
Hunter Bandit
Hunter Bowler Bandit
Arrows Valkyrie Hunter Bowler
Arrows Valkyrie Battle Healer Hunter Bowler Bandit
Arrows Valkyrie Hunter Battle Healer Bowler Bandit
Hunter
Valkyrie Bowler Arrows Battle Healer Hunter Goblin Giant Bandit
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Bowler Bandit
Bandit Arrows Valkyrie Battle Healer Hunter Bowler
Bandit Valkyrie Battle Healer Hunter Bowler Goblin Giant
Valkyrie Hunter Bowler Battle Healer Goblin Giant Bandit
Valkyrie Battle Healer Hunter Bowler Goblin Giant Bandit
Arrows Hunter Goblin Giant
Valkyrie Battle Healer Hunter Bowler Goblin Giant Bandit
Valkyrie Battle Healer Hunter Goblin Giant
Valkyrie Bandit
Goblin Giant
Valkyrie Hunter Bowler
Arrows Valkyrie Bowler Goblin Giant
Bowler Valkyrie Hunter Goblin Giant Bandit
Valkyrie Bowler
Valkyrie Battle Healer Hunter Bowler Goblin Giant
Arrows Valkyrie Bowler Battle Healer Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bowler Bandit
Arrows Goblin Giant Bandit
Arrows Valkyrie
Arrows Valkyrie Bowler
Arrows Hunter Goblin Giant
Arrows Bowler
Arrows Hunter Bowler
Arrows Bandit
Bowler
Arrows Valkyrie Bowler Bandit
Arrows
Hunter Bowler Bandit
Arrows Bandit
Arrows
Arrows Hunter Bowler Bandit
Arrows Bowler Bandit
Arrows
Arrows Hunter Bowler Bandit
Arrows Valkyrie Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Valkyrie Hunter Bowler
Arrows Hunter Bowler Bandit
Arrows Bowler Bandit
Arrows Bandit
Arrows Hunter
Bowler
Arrows Hunter Bandit
Arrows
Arrows Bowler
Bandit
Arrows Hunter
Arrows
Valkyrie Hunter Bowler
Arrows Bowler
Arrows
Bowler
Bowler Goblin Giant Bandit
Bowler

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