My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Hunter X-Bow Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit
Giant Snowball
Tombstone Hog Rider Skeleton Army
Zap
Tombstone Skeleton Army X-Bow Bandit
Barbarian Barrel
Tombstone Skeleton Army Hunter X-Bow Bandit
The Log
Tombstone Hog Rider Skeleton Army Hunter X-Bow Bandit
Earthquake
Tombstone Hog Rider Skeleton Army X-Bow
Arrows
Tombstone Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Hunter Bandit
Fireball
Tombstone Hog Rider Skeleton Army Hunter X-Bow Bandit
Poison
Tombstone Skeleton Army Hunter X-Bow
Lightning
Tombstone Hunter X-Bow Bandit
Rocket
Hog Rider Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Skeleton Army Bandit Fireball Hog Rider Hunter X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Skeleton Army Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Hog Rider X-Bow The Log
Hog Rider
Fireball The Log Hunter Bandit
Skeleton Army
X-Bow
Hunter
Hog Rider X-Bow Bandit
X-Bow
Fireball The Log Skeleton Army Hunter Bandit
The Log
Hog Rider X-Bow Fireball Bandit
Bandit
Hog Rider Hunter X-Bow The Log

Defense Synergies 3 11

Tombstone
Fireball Hunter X-Bow
Fireball
X-Bow The Log Tombstone Bandit
Hog Rider
Skeleton Army
X-Bow The Log Bandit
Hunter
Tombstone The Log Bandit
X-Bow
Fireball The Log Tombstone Skeleton Army Bandit
The Log
Fireball X-Bow Skeleton Army Hunter Bandit
Bandit
Fireball Skeleton Army Hunter X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball X-Bow The Log
Skeleton Army Hunter Tombstone X-Bow The Log Bandit
Skeleton Army Hunter Tombstone Bandit
Skeleton Army Hunter Tombstone Bandit
Tombstone Fireball Skeleton Army X-Bow The Log
Fireball Skeleton Army The Log Hunter X-Bow Bandit
Hunter Tombstone Fireball X-Bow
Fireball X-Bow The Log Bandit
Hunter Tombstone Skeleton Army X-Bow
Skeleton Army Hunter Bandit
Skeleton Army Tombstone Fireball Hunter X-Bow The Log Bandit
Hunter Fireball
Tombstone Skeleton Army Hunter Fireball X-Bow The Log Bandit
Fireball Skeleton Army Tombstone Hunter X-Bow The Log
Skeleton Army Tombstone Hunter X-Bow Bandit
Skeleton Army Fireball Hunter X-Bow The Log Bandit
Tombstone Fireball Skeleton Army Hunter X-Bow
Tombstone Fireball Skeleton Army Hunter X-Bow The Log Bandit
Hunter The Log Tombstone Fireball Bandit
Hunter
Skeleton Army Fireball Hunter The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Fireball X-Bow Bandit
Fireball Bandit Hunter X-Bow The Log
Tombstone Skeleton Army Bandit Hunter The Log
Skeleton Army Hunter Fireball X-Bow The Log Bandit
Tombstone Skeleton Army Hunter Bandit
Fireball Hunter
Skeleton Army Tombstone Fireball Hunter Bandit
Skeleton Army Hunter
Tombstone Fireball Skeleton Army X-Bow The Log Bandit
Tombstone Skeleton Army
Tombstone Hunter
Skeleton Army Fireball The Log
Skeleton Army Tombstone Fireball Hunter Bandit
Fireball Skeleton Army
Tombstone Skeleton Army Fireball Hunter X-Bow The Log
Fireball Hunter The Log
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log Bandit
Fireball X-Bow The Log Bandit
Fireball X-Bow The Log Bandit
Fireball The Log
Fireball The Log
Fireball Hunter
The Log
Fireball X-Bow The Log Hunter
Fireball The Log X-Bow Bandit
Fireball X-Bow
Fireball X-Bow The Log Bandit
Fireball
Fireball Hunter The Log Bandit
Fireball X-Bow Bandit
Fireball X-Bow The Log
X-Bow Fireball Hunter The Log Bandit
Fireball X-Bow The Log Bandit
Fireball
Fireball Hunter X-Bow The Log Bandit
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fireball Hunter
Fireball X-Bow The Log Hunter Bandit
Fireball X-Bow The Log Bandit
Fireball X-Bow The Log Bandit
Fireball Hunter X-Bow
Fireball
Fireball
Fireball Hunter X-Bow The Log Bandit
Fireball
Fireball The Log
Tombstone Fireball Skeleton Army X-Bow Bandit
Fireball Hunter
The Log Fireball
Fireball Hunter
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball X-Bow The Log Bandit
Fireball

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