My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince Ice Wizard Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Prince Bandit
Giant Snowball
Goblin Curse
Zap
Goblin Curse Prince Bandit
Barbarian Barrel
Goblin Curse Hunter Ice Wizard Bandit
The Log
Goblin Curse Hunter Prince Bandit
Earthquake
Arrows
Goblin Curse
Royal Delivery
Hunter Prince Ice Wizard Bandit
Fireball
Hunter Ice Wizard Bandit
Poison
Goblin Curse Hunter Ice Wizard
Lightning
Hunter Prince Ice Wizard Bandit Goblinstein
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Tornado Ice Wizard Bandit Hunter Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Tornado Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Curse
The Log
Tornado
Hunter The Log Ice Wizard
Hunter
Tornado Prince Bandit
Prince
Hunter The Log Ice Wizard
The Log
Goblin Curse Tornado Prince Bandit
Ice Wizard
Tornado Prince Bandit
Bandit
Hunter The Log Ice Wizard
Goblinstein

Defense Synergies 2 11

Goblin Curse
Tornado
Ice Wizard Hunter Prince The Log
Hunter
Tornado Prince The Log Ice Wizard Bandit
Prince
The Log Tornado Hunter Ice Wizard
The Log
Prince Tornado Hunter Ice Wizard Bandit
Ice Wizard
Tornado Hunter Prince The Log Bandit
Bandit
Hunter The Log Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Hunter Goblin Curse Prince The Log Ice Wizard Bandit
Tornado Hunter Prince Goblin Curse Ice Wizard Bandit
Hunter Prince Goblin Curse Ice Wizard Bandit
Tornado Prince The Log
Tornado The Log Hunter Ice Wizard Bandit
Tornado Hunter Goblin Curse Ice Wizard
The Log Bandit
Hunter Goblin Curse Tornado Prince Ice Wizard
Tornado Hunter Prince Ice Wizard Bandit
Goblin Curse Ice Wizard Tornado Hunter The Log Bandit
Hunter Goblin Curse Tornado Ice Wizard
Hunter Prince Goblin Curse The Log Ice Wizard Bandit
Goblin Curse Tornado Hunter Prince The Log
Goblin Curse Hunter Prince Bandit
Tornado Goblin Curse Hunter Prince The Log Bandit
Tornado Hunter Prince
Tornado Hunter Prince The Log Ice Wizard Bandit
Tornado Hunter The Log Goblin Curse Ice Wizard Bandit
Goblin Curse Tornado Hunter Prince
Goblin Curse Hunter Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit
Bandit Hunter Prince The Log
Bandit Hunter Prince The Log
Hunter Prince Tornado The Log Bandit
Goblin Curse Hunter Prince Bandit
Goblin Curse Tornado Hunter Ice Wizard
Prince Hunter Ice Wizard Bandit
Goblin Curse Hunter Prince
Tornado Prince The Log Bandit
Goblin Curse
Hunter Prince
Tornado Prince The Log
Prince Goblin Curse Hunter Bandit
Goblin Curse
Tornado Hunter Prince The Log
Goblin Curse Hunter The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Goblin Curse Tornado The Log Ice Wizard Bandit
The Log Bandit
Prince The Log
Goblin Curse The Log
Goblin Curse Tornado Hunter Ice Wizard
Tornado The Log
The Log Goblin Curse Tornado Hunter Ice Wizard
The Log Tornado Bandit
Tornado Prince
Tornado Prince The Log Bandit
Goblin Curse Tornado
Hunter The Log Bandit
Bandit
Prince The Log
Hunter The Log Bandit
The Log Bandit
Tornado
Hunter Prince The Log Bandit
Goblin Curse Tornado The Log
Prince The Log
Tornado
Tornado Prince The Log
The Log
Goblin Curse Tornado The Log Hunter Ice Wizard
The Log Tornado Hunter Ice Wizard Bandit
Tornado Prince The Log Bandit
Goblin Curse Tornado The Log Bandit
Goblin Curse Tornado Hunter Ice Wizard
Hunter The Log Bandit
Prince
Goblin Curse The Log
Prince Bandit
Goblin Curse Tornado Hunter Ice Wizard
The Log
Hunter Prince
The Log
Tornado
Prince
Tornado The Log
Tornado
Tornado Prince The Log Bandit
Prince

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