My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Battle Ram Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Royal Giant Battle Ram
Barbarian Barrel
Goblin Cage Battle Ram Hunter
The Log
Royal Giant Mini P.E.K.K.A Goblin Cage Battle Ram Hunter
Earthquake
Goblin Cage
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Goblin Cage Battle Ram Hunter
Fireball
Minions Goblin Cage Battle Ram Hunter
Poison
Minions Goblin Cage Hunter
Lightning
Mini P.E.K.K.A Goblin Cage Battle Ram Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rage Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Mini P.E.K.K.A Goblin Cage Battle Ram Hunter Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Mini P.E.K.K.A Goblin Cage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Mini P.E.K.K.A Goblin Cage Battle Ram
Royal Giant
Minions Hunter
Mini P.E.K.K.A
Minions Rage Hunter
Goblin Cage
Minions Battle Ram Hunter
Battle Ram
Minions Goblin Cage Hunter
Rage
Minions Mini P.E.K.K.A
Hunter
Royal Giant Mini P.E.K.K.A Goblin Cage Battle Ram
Goblin Machine

Defense Synergies 0 4

Minions
Goblin Cage Hunter
Royal Giant
Mini P.E.K.K.A
Hunter
Goblin Cage
Minions Hunter
Battle Ram
Rage
Hunter
Minions Mini P.E.K.K.A Goblin Cage
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage
Mini P.E.K.K.A Hunter Minions Goblin Cage
Mini P.E.K.K.A Goblin Cage Hunter Minions
Mini P.E.K.K.A Goblin Cage Hunter Minions
Mini P.E.K.K.A Goblin Cage
Minions Hunter
Minions Hunter Goblin Cage
Goblin Cage
Mini P.E.K.K.A Hunter Minions Goblin Cage
Mini P.E.K.K.A Hunter
Minions Hunter
Minions Hunter
Mini P.E.K.K.A Goblin Cage Hunter Minions
Minions Mini P.E.K.K.A Goblin Cage Hunter
Mini P.E.K.K.A Goblin Cage Hunter
Mini P.E.K.K.A Goblin Cage Hunter
Minions Mini P.E.K.K.A Goblin Cage Hunter
Goblin Cage Minions Hunter
Goblin Cage Hunter Minions
Mini P.E.K.K.A Goblin Cage Hunter
Minions Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Hunter
Minions Mini P.E.K.K.A Goblin Cage Hunter
Mini P.E.K.K.A Hunter Goblin Cage
Mini P.E.K.K.A Goblin Cage Hunter
Minions Hunter
Mini P.E.K.K.A Minions Goblin Cage Hunter
Mini P.E.K.K.A Goblin Cage Hunter
Goblin Cage Minions Mini P.E.K.K.A
Goblin Cage
Minions Mini P.E.K.K.A Goblin Cage Hunter
Goblin Cage
Mini P.E.K.K.A Goblin Cage Hunter
Goblin Cage
Minions Mini P.E.K.K.A Goblin Cage Hunter
Minions Mini P.E.K.K.A Goblin Cage Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minions Hunter
Hunter
Minions Mini P.E.K.K.A
Hunter
Minions
Hunter
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Hunter
Minions
Hunter
Hunter
Hunter
Minions
Mini P.E.K.K.A
Hunter
Minions
Hunter
Mini P.E.K.K.A Hunter
Minions

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