My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Hunter Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Tombstone
Zap
Tombstone
Barbarian Barrel
Tombstone Hunter Royal Ghost Electro Wizard
The Log
Tombstone Hunter
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Hunter Royal Ghost Electro Wizard
Fireball
Tombstone Hunter Electro Wizard
Poison
Tombstone Hunter Electro Wizard
Lightning
Tombstone Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Hunter Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Royal Ghost Poison Hunter Electro Wizard Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Royal Ghost Poison

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Poison Hunter Royal Ghost Mega Knight
Tombstone
Giant
Zap Poison Hunter Royal Ghost Electro Wizard
Poison
Giant Zap Royal Ghost Mega Knight
Hunter
Giant Zap Mega Knight
Royal Ghost
Zap Giant Poison Electro Wizard Mega Knight
Electro Wizard
Zap Giant Royal Ghost Mega Knight
Mega Knight
Zap Poison Hunter Royal Ghost Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Tombstone Poison Hunter Royal Ghost
Tombstone
Zap Poison Hunter Electro Wizard
Giant
Poison
Zap Tombstone Electro Wizard Mega Knight
Hunter
Zap Tombstone Electro Wizard Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Tombstone Poison Hunter Royal Ghost Mega Knight
Mega Knight
Zap Poison Hunter Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Electro Wizard
Hunter Zap Tombstone Electro Wizard Mega Knight
Hunter Mega Knight Tombstone Electro Wizard
Hunter Tombstone Electro Wizard Mega Knight
Tombstone Poison Mega Knight
Zap Hunter Royal Ghost Electro Wizard Mega Knight
Hunter Electro Wizard Zap Tombstone Poison
Zap Poison Electro Wizard Mega Knight
Hunter Tombstone
Hunter Royal Ghost Electro Wizard Mega Knight
Poison Electro Wizard Zap Tombstone Hunter Royal Ghost Mega Knight
Hunter Zap Poison Electro Wizard
Tombstone Hunter Mega Knight Zap Electro Wizard
Mega Knight Zap Tombstone Poison Hunter Royal Ghost Electro Wizard
Tombstone Hunter Electro Wizard Mega Knight
Zap Hunter Electro Wizard Mega Knight
Mega Knight Tombstone Poison Hunter Electro Wizard
Tombstone Mega Knight Zap Hunter Royal Ghost Electro Wizard
Zap Poison Hunter Tombstone Royal Ghost Electro Wizard Mega Knight
Hunter Electro Wizard
Royal Ghost Mega Knight Poison Hunter Electro Wizard
Tombstone Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone Royal Ghost Electro Wizard
Poison Electro Wizard Zap Hunter Royal Ghost Mega Knight
Tombstone Mega Knight Zap Hunter Electro Wizard
Hunter Mega Knight Zap Electro Wizard
Tombstone Hunter Mega Knight
Poison Zap Hunter Electro Wizard
Tombstone Hunter Electro Wizard
Mega Knight Hunter
Zap Electro Wizard Mega Knight Tombstone Poison
Tombstone
Mega Knight Tombstone Hunter
Mega Knight Zap Poison Electro Wizard
Mega Knight Tombstone Hunter
Mega Knight
Tombstone Electro Wizard Zap Poison Hunter
Poison Mega Knight Zap Hunter Royal Ghost Electro Wizard
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Royal Ghost Electro Wizard
Poison
Poison
Poison Zap Mega Knight
Poison Zap Hunter
Poison
Poison Zap Hunter
Poison Zap
Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison Hunter
Poison
Zap Poison
Zap Poison Hunter
Poison Mega Knight
Poison
Zap Poison Hunter Electro Wizard Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Hunter Mega Knight
Poison Zap Hunter Royal Ghost Electro Wizard
Zap Poison Mega Knight
Poison Zap
Poison Zap Hunter Electro Wizard
Zap Electro Wizard Poison
Poison Zap Hunter Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Tombstone
Poison Zap Hunter Electro Wizard
Poison Hunter Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Royal Ghost Electro Wizard Mega Knight
Mega Knight
Poison

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