My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball Rocket Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Rocket Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Tornado Fireball Poison Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Tornado
Ice Golem
Firecracker
Fireball
Tornado The Log
Inferno Tower
Rocket
Tornado
Tornado
Fireball Rocket Firecracker Poison The Log
Poison
Tornado The Log
The Log
Fireball Tornado Poison

Defense Synergies 7 13

Firecracker
Ice Golem The Log Inferno Tower Tornado
Ice Golem
Firecracker Inferno Tower Fireball Tornado Poison The Log
Fireball
Tornado The Log Ice Golem Inferno Tower
Inferno Tower
Ice Golem The Log Firecracker Fireball Tornado Poison
Rocket
Tornado The Log
Tornado
Fireball Rocket Firecracker Ice Golem Inferno Tower Poison The Log
Poison
Ice Golem Inferno Tower Tornado The Log
The Log
Firecracker Fireball Inferno Tower Ice Golem Rocket Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Ice Golem Fireball Inferno Tower The Log
Inferno Tower Firecracker The Log
Inferno Tower Rocket Tornado
Inferno Tower Firecracker
Firecracker Fireball Rocket Tornado Poison The Log
Fireball Tornado The Log Firecracker
Inferno Tower Rocket Tornado Firecracker Fireball Poison
Rocket Ice Golem Fireball Inferno Tower Poison The Log
Inferno Tower Tornado
Tornado Firecracker Ice Golem Inferno Tower
Poison Firecracker Ice Golem Fireball Tornado The Log
Inferno Tower Firecracker Fireball Tornado Poison
Inferno Tower Fireball Rocket The Log
Fireball Rocket Firecracker Tornado Poison The Log
Inferno Tower
Inferno Tower Rocket Tornado Fireball The Log
Firecracker Fireball Inferno Tower Tornado Poison
Fireball Firecracker Tornado The Log
Tornado Poison The Log Firecracker Ice Golem Fireball
Inferno Tower Tornado
Firecracker Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Inferno Tower
Fireball Poison Firecracker Ice Golem Rocket The Log
Ice Golem Inferno Tower Rocket The Log
Rocket Ice Golem Fireball Inferno Tower Tornado The Log
Inferno Tower
Firecracker Fireball Rocket Poison Ice Golem Tornado
Rocket Ice Golem Fireball Inferno Tower
Inferno Tower
Rocket Firecracker Ice Golem Fireball Inferno Tower Tornado Poison The Log
Inferno Tower
Inferno Tower
Rocket Fireball Tornado Poison The Log
Rocket Ice Golem Fireball Inferno Tower
Firecracker Fireball
Inferno Tower Firecracker Ice Golem Fireball Rocket Tornado Poison The Log
Poison Firecracker Ice Golem Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker Ice Golem Rocket The Log
Firecracker Fireball Poison Tornado The Log
Rocket Fireball Poison The Log
Firecracker Ice Golem Fireball Rocket Poison The Log
Fireball Rocket Poison Firecracker The Log
Firecracker Fireball Poison Ice Golem Rocket Tornado
Firecracker Tornado Poison The Log
Fireball Poison The Log Firecracker Ice Golem Tornado
Fireball Poison The Log Firecracker Tornado
Rocket Fireball Tornado Poison
Firecracker Rocket Poison Fireball Tornado The Log
Fireball Poison Firecracker Rocket Tornado
Rocket Poison Firecracker Ice Golem Fireball The Log
Firecracker Fireball Rocket Poison
Firecracker Ice Golem Fireball Poison The Log
Rocket Firecracker Fireball Poison The Log
Firecracker Fireball Rocket Poison The Log
Fireball Rocket Tornado Poison
Rocket
Rocket Firecracker Fireball Poison The Log
Rocket Firecracker Fireball Tornado Poison The Log
Rocket Fireball Poison The Log
Rocket Fireball Tornado Poison
Rocket Tornado The Log
Rocket Fireball Poison The Log
Firecracker Ice Golem Tornado Poison The Log Fireball
Firecracker Fireball Poison The Log Tornado
Fireball Tornado Poison The Log
Fireball Rocket Poison Firecracker Tornado The Log
Poison Firecracker Ice Golem Fireball Tornado
Rocket Firecracker Fireball Poison
Fireball
Poison Fireball Rocket The Log
Rocket Firecracker Fireball Poison
Rocket Firecracker Fireball Poison The Log
Fireball Rocket
Fireball Rocket Poison Firecracker Tornado
The Log Fireball
Fireball Poison Firecracker Rocket
The Log Firecracker Ice Golem Fireball Poison
Rocket Fireball Tornado Poison
Firecracker
Firecracker Fireball Rocket Tornado Poison The Log
Firecracker Fireball Rocket Tornado Poison
Poison Firecracker Fireball Rocket Tornado The Log

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