My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Bomber Cannon Miner
Zap
Bomber Cannon Goblin Giant
Barbarian Barrel
Bomber Cannon Ice Wizard
The Log
Bomber Cannon Mini P.E.K.K.A
Earthquake
Bomber Cannon
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Miner Ice Wizard
Fireball
Bomber Cannon Ice Wizard
Poison
Bomber Cannon Ice Wizard
Lightning
Cannon Ice Golem Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Ice Golem Cannon Miner Ice Wizard Mini P.E.K.K.A Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Giant Snowball Ice Golem Cannon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Ice Golem Mini P.E.K.K.A Goblin Giant Miner
Giant Snowball
Bomber Ice Golem Goblin Giant Miner
Cannon
Ice Golem
Bomber Giant Snowball Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Bomber Ice Golem Goblin Giant Ice Wizard
Goblin Giant
Bomber Giant Snowball Mini P.E.K.K.A Ice Wizard
Miner
Bomber Giant Snowball Ice Golem
Ice Wizard
Mini P.E.K.K.A Goblin Giant

Defense Synergies 2 15

Bomber
Ice Golem Giant Snowball Cannon Mini P.E.K.K.A Miner
Giant Snowball
Bomber Cannon Ice Golem Mini P.E.K.K.A Goblin Giant Miner Ice Wizard
Cannon
Ice Golem Bomber Giant Snowball Mini P.E.K.K.A Ice Wizard
Ice Golem
Bomber Cannon Giant Snowball Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Bomber Giant Snowball Cannon Ice Golem Ice Wizard
Goblin Giant
Giant Snowball
Miner
Bomber Giant Snowball
Ice Wizard
Giant Snowball Cannon Ice Golem Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Ice Golem Goblin Giant
Mini P.E.K.K.A Bomber Cannon Ice Wizard
Cannon Mini P.E.K.K.A Bomber Giant Snowball Ice Wizard
Cannon Mini P.E.K.K.A Bomber Ice Wizard
Bomber Mini P.E.K.K.A
Bomber Giant Snowball Cannon Ice Wizard
Giant Snowball Cannon Ice Wizard
Cannon Ice Golem Goblin Giant
Cannon Mini P.E.K.K.A Ice Wizard
Bomber Giant Snowball Cannon Ice Golem Mini P.E.K.K.A Miner Ice Wizard
Ice Wizard Bomber Giant Snowball Cannon Ice Golem Goblin Giant
Giant Snowball Ice Wizard
Cannon Mini P.E.K.K.A Bomber Giant Snowball Ice Wizard
Bomber Giant Snowball Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Giant Snowball Cannon Mini P.E.K.K.A
Bomber Cannon Mini P.E.K.K.A
Cannon Bomber Giant Snowball Ice Wizard
Giant Snowball Bomber Cannon Ice Golem Ice Wizard
Mini P.E.K.K.A Cannon
Bomber Giant Snowball Cannon Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Ice Golem
Bomber Giant Snowball Ice Golem Mini P.E.K.K.A Miner
Ice Golem Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Ice Golem Goblin Giant
Cannon Mini P.E.K.K.A Goblin Giant
Giant Snowball Ice Golem Goblin Giant Ice Wizard
Mini P.E.K.K.A Ice Golem Goblin Giant Ice Wizard
Mini P.E.K.K.A Goblin Giant
Giant Snowball Ice Golem Mini P.E.K.K.A
Cannon Goblin Giant
Mini P.E.K.K.A
Giant Snowball Goblin Giant
Mini P.E.K.K.A Cannon Ice Golem Goblin Giant
Bomber Cannon
Bomber Ice Golem Mini P.E.K.K.A Goblin Giant
Bomber Giant Snowball Cannon Ice Golem Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Giant Snowball Miner Ice Wizard
Goblin Giant Miner
Ice Golem
Bomber Giant Snowball
Giant Snowball Ice Golem Goblin Giant Ice Wizard
Bomber
Giant Snowball Ice Golem Ice Wizard
Miner Giant Snowball
Giant Snowball Mini P.E.K.K.A
Miner
Giant Snowball
Giant Snowball Ice Golem Miner
Giant Snowball Ice Golem
Bomber Giant Snowball
Giant Snowball
Bomber Mini P.E.K.K.A
Bomber Giant Snowball Mini P.E.K.K.A
Bomber Giant Snowball Miner
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem Bomber Ice Wizard
Miner Giant Snowball Ice Wizard
Giant Snowball Miner
Miner
Giant Snowball Ice Golem Ice Wizard
Giant Snowball
Giant Snowball Mini P.E.K.K.A
Bomber Giant Snowball Miner
Giant Snowball
Giant Snowball
Giant Snowball Ice Wizard
Miner Mini P.E.K.K.A
Bomber Giant Snowball Ice Golem
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Goblin Giant Miner

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