My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Heal Spirit Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit Dart Goblin Musketeer
Zap
Fire Spirit Dart Goblin Bandit
Barbarian Barrel
Fire Spirit Ice Spirit Heal Spirit Dart Goblin Musketeer Bandit
The Log
Fire Spirit Ice Spirit Heal Spirit Dart Goblin Musketeer Bandit
Earthquake
Arrows
Fire Spirit Ice Spirit Heal Spirit Dart Goblin
Royal Delivery
Fire Spirit Ice Spirit Heal Spirit Dart Goblin Musketeer Bandit
Fireball
Dart Goblin Musketeer Bandit
Poison
Dart Goblin Musketeer
Lightning
Musketeer Bandit Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Arrows Dart Goblin Bandit Musketeer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Heal Spirit Arrows

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bandit
Ice Spirit
Dart Goblin Musketeer Bandit
Arrows
Bandit
Heal Spirit
Musketeer Bandit
Dart Goblin
Ice Spirit Bandit
Musketeer
Ice Spirit Heal Spirit Bandit
Bandit
Fire Spirit Ice Spirit Arrows Heal Spirit Dart Goblin Musketeer
Goblinstein

Defense Synergies 1 7

Fire Spirit
Ice Spirit
Ice Spirit
Musketeer Fire Spirit Dart Goblin Bandit
Arrows
Bandit
Heal Spirit
Dart Goblin
Ice Spirit Musketeer Bandit
Musketeer
Ice Spirit Dart Goblin Bandit
Bandit
Ice Spirit Arrows Dart Goblin Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer
Ice Spirit Dart Goblin Musketeer Bandit
Fire Spirit Dart Goblin Musketeer Bandit
Dart Goblin Musketeer Bandit
Arrows
Arrows Fire Spirit Dart Goblin Musketeer Bandit
Dart Goblin Musketeer Fire Spirit Ice Spirit Arrows
Arrows Dart Goblin Musketeer Bandit
Musketeer
Fire Spirit Ice Spirit Dart Goblin Musketeer Bandit
Dart Goblin Arrows Musketeer Bandit
Arrows Musketeer Dart Goblin
Fire Spirit Ice Spirit Musketeer Bandit
Fire Spirit Ice Spirit Arrows Dart Goblin
Bandit
Ice Spirit Bandit Goblinstein
Arrows Musketeer
Fire Spirit Ice Spirit Arrows Dart Goblin Musketeer Bandit
Arrows Fire Spirit Ice Spirit Dart Goblin Musketeer Bandit
Dart Goblin Musketeer
Fire Spirit Arrows Dart Goblin Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Arrows Musketeer
Bandit Ice Spirit Musketeer
Musketeer Bandit
Musketeer Bandit
Fire Spirit Arrows Goblinstein Ice Spirit Dart Goblin Musketeer
Dart Goblin Musketeer Bandit
Goblinstein Ice Spirit Bandit
Dart Goblin Musketeer
Dart Goblin Musketeer
Arrows
Bandit
Dart Goblin Musketeer
Ice Spirit Dart Goblin Musketeer Goblinstein
Arrows Dart Goblin Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Bandit
Arrows Dart Goblin Musketeer Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Musketeer
Fire Spirit Arrows Goblinstein
Arrows Goblinstein Fire Spirit Ice Spirit Dart Goblin Musketeer
Fire Spirit Arrows Dart Goblin Musketeer
Arrows Fire Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin Bandit
Fire Spirit Musketeer
Arrows Dart Goblin Musketeer Bandit
Fire Spirit Arrows Dart Goblin Musketeer
Fire Spirit Dart Goblin Musketeer Bandit
Arrows Dart Goblin Musketeer Bandit
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Bandit
Arrows Dart Goblin Musketeer Bandit
Arrows
Fire Spirit Arrows Dart Goblin Musketeer Bandit
Fire Spirit Arrows Dart Goblin
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Fire Spirit Ice Spirit Goblinstein
Arrows Dart Goblin Musketeer Bandit
Arrows Musketeer Bandit
Arrows Dart Goblin Musketeer Bandit
Fire Spirit Arrows Dart Goblin Musketeer
Ice Spirit Dart Goblin Musketeer Goblinstein
Arrows Dart Goblin Musketeer Bandit
Ice Spirit Arrows
Arrows
Fire Spirit Ice Spirit Dart Goblin Musketeer Bandit Goblinstein
Fire Spirit Arrows Dart Goblin Musketeer
Arrows
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Dart Goblin Musketeer
Ice Spirit Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Bandit
Dart Goblin

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