My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Fire Spirit Tombstone Royal Hogs
Zap
Fire Spirit Tombstone Royal Hogs
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Tombstone Bomb Tower Royal Hogs
The Log
Electro Spirit Fire Spirit Ice Spirit Tombstone Royal Hogs
Earthquake
Tombstone Bomb Tower Royal Hogs
Arrows
Electro Spirit Fire Spirit Ice Spirit Tombstone Royal Hogs
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Royal Hogs
Fireball
Tombstone Bomb Tower Royal Hogs
Poison
Tombstone Bomb Tower Royal Hogs
Lightning
Tombstone Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball Tombstone Bomb Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Zap

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Snowball
Fire Spirit
Zap Giant Snowball Royal Hogs
Ice Spirit
Zap Royal Hogs Giant Snowball
Zap
Ice Spirit Electro Spirit Fire Spirit Giant Snowball Royal Hogs
Giant Snowball
Royal Hogs Electro Spirit Fire Spirit Ice Spirit Zap
Tombstone
Bomb Tower
Royal Hogs
Ice Spirit Giant Snowball Fire Spirit Zap

Defense Synergies 2 11

Electro Spirit
Zap Giant Snowball
Fire Spirit
Ice Spirit Zap Giant Snowball
Ice Spirit
Zap Fire Spirit Giant Snowball Tombstone Bomb Tower
Zap
Ice Spirit Bomb Tower Electro Spirit Fire Spirit Giant Snowball Tombstone
Giant Snowball
Electro Spirit Fire Spirit Ice Spirit Zap Bomb Tower
Tombstone
Ice Spirit Zap
Bomb Tower
Zap Ice Spirit Giant Snowball
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Bomb Tower Ice Spirit Zap Tombstone
Bomb Tower Fire Spirit Giant Snowball Tombstone
Bomb Tower Tombstone
Tombstone Bomb Tower
Electro Spirit Fire Spirit Zap Giant Snowball Bomb Tower
Giant Snowball Electro Spirit Fire Spirit Ice Spirit Zap Tombstone Bomb Tower
Electro Spirit Zap Bomb Tower
Tombstone Bomb Tower
Fire Spirit Ice Spirit Giant Snowball
Electro Spirit Zap Giant Snowball Tombstone Bomb Tower
Zap Giant Snowball
Tombstone Bomb Tower Fire Spirit Ice Spirit Zap Giant Snowball
Fire Spirit Bomb Tower Electro Spirit Ice Spirit Zap Giant Snowball Tombstone
Tombstone Bomb Tower
Bomb Tower Ice Spirit Zap Giant Snowball
Bomb Tower Tombstone
Fire Spirit Ice Spirit Tombstone Bomb Tower Electro Spirit Zap Giant Snowball
Zap Giant Snowball Bomb Tower Electro Spirit Fire Spirit Ice Spirit Tombstone
Bomb Tower
Electro Spirit Fire Spirit Giant Snowball Bomb Tower
Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Tombstone
Zap Giant Snowball Bomb Tower
Tombstone Ice Spirit Zap Bomb Tower
Zap
Tombstone
Fire Spirit Electro Spirit Ice Spirit Zap Giant Snowball Bomb Tower
Tombstone Bomb Tower
Bomb Tower
Zap Electro Spirit Ice Spirit Giant Snowball Tombstone Bomb Tower
Tombstone
Tombstone Bomb Tower
Zap Giant Snowball
Tombstone Bomb Tower
Bomb Tower
Tombstone Electro Spirit Ice Spirit Zap Bomb Tower
Electro Spirit Zap Giant Snowball Bomb Tower
Electro Spirit Zap Giant Snowball Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball
Fire Spirit Zap Giant Snowball
Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball
Fire Spirit
Fire Spirit Ice Spirit Zap Giant Snowball
Zap Giant Snowball
Fire Spirit Giant Snowball
Zap
Fire Spirit Zap Giant Snowball
Fire Spirit Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Fire Spirit Zap Giant Snowball
Fire Spirit Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Electro Spirit Fire Spirit Ice Spirit
Zap Giant Snowball
Zap Giant Snowball
Zap
Fire Spirit Zap Giant Snowball
Zap Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Zap Electro Spirit Fire Spirit Ice Spirit Tombstone
Fire Spirit Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Ice Spirit Giant Snowball
Zap Giant Snowball
Zap Giant Snowball

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