My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Elixir Collector Three Musketeers Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Three Musketeers Lava Hound
Giant Snowball
Goblin Gang Three Musketeers Lava Hound
Zap
Goblin Gang Three Musketeers Lava Hound
Barbarian Barrel
Goblin Gang Goblin Cage Three Musketeers Ice Wizard
The Log
Goblin Gang Goblin Cage Goblin Demolisher Three Musketeers
Earthquake
Goblin Gang Goblin Cage Elixir Collector
Arrows
Goblin Gang Lava Hound
Royal Delivery
Goblin Gang Goblin Cage Goblin Demolisher Three Musketeers Ice Wizard Lava Hound
Fireball
Goblin Gang Goblin Cage Elixir Collector Three Musketeers Ice Wizard Lava Hound
Poison
Goblin Gang Goblin Cage Elixir Collector Three Musketeers Ice Wizard Lava Hound
Lightning
Goblin Cage Elixir Collector Three Musketeers Ice Wizard
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rocket Elixir Collector Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Ice Wizard Goblin Cage Goblin Demolisher Rocket Elixir Collector Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Ice Wizard Goblin Cage Goblin Demolisher

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Cage Three Musketeers Lava Hound
Goblin Cage
Goblin Gang Three Musketeers Lava Hound
Goblin Demolisher
Rocket
Lava Hound
Elixir Collector
Three Musketeers
Goblin Gang Goblin Cage
Ice Wizard
Lava Hound
Goblin Gang Goblin Cage Rocket

Defense Synergies 1 3

Goblin Gang
Goblin Cage Ice Wizard
Goblin Cage
Goblin Demolisher Goblin Gang Ice Wizard
Goblin Demolisher
Goblin Cage
Rocket
Elixir Collector
Three Musketeers
Ice Wizard
Goblin Gang Goblin Cage
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Goblin Demolisher
Goblin Gang Goblin Cage Three Musketeers Ice Wizard
Goblin Gang Goblin Cage Rocket Three Musketeers Ice Wizard
Goblin Cage Three Musketeers Goblin Gang Ice Wizard
Goblin Cage Goblin Demolisher Rocket
Goblin Gang Goblin Demolisher Ice Wizard
Rocket Three Musketeers Goblin Gang Goblin Cage Ice Wizard
Rocket Goblin Cage
Three Musketeers Goblin Gang Goblin Cage Ice Wizard
Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Goblin Demolisher
Three Musketeers Goblin Gang Ice Wizard
Goblin Cage Goblin Gang Rocket Three Musketeers Ice Wizard
Rocket Three Musketeers Goblin Gang Goblin Cage Goblin Demolisher
Goblin Gang Goblin Cage Three Musketeers
Rocket Goblin Gang Goblin Cage Three Musketeers
Three Musketeers Goblin Gang Goblin Cage
Goblin Cage Goblin Gang Goblin Demolisher Three Musketeers Ice Wizard
Goblin Cage Goblin Demolisher Ice Wizard
Goblin Cage Three Musketeers
Goblin Gang Goblin Demolisher

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage
Goblin Gang Rocket
Goblin Gang Goblin Cage Rocket
Goblin Gang Rocket Goblin Cage
Goblin Gang Goblin Cage Three Musketeers
Rocket Goblin Gang Goblin Demolisher Three Musketeers Ice Wizard
Goblin Gang Rocket Goblin Cage Ice Wizard
Goblin Cage
Goblin Cage Rocket
Goblin Gang Goblin Cage Three Musketeers
Goblin Cage
Rocket Goblin Cage
Rocket Goblin Gang Goblin Cage Three Musketeers
Goblin Cage Goblin Demolisher Three Musketeers
Goblin Gang Goblin Cage Rocket Three Musketeers
Goblin Cage Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ice Wizard
Rocket
Rocket
Rocket Goblin Demolisher
Rocket Ice Wizard
Goblin Demolisher
Goblin Demolisher Ice Wizard
Rocket Goblin Gang Three Musketeers
Rocket
Rocket
Rocket Three Musketeers
Rocket
Rocket Goblin Demolisher Three Musketeers
Goblin Demolisher Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Goblin Demolisher Three Musketeers
Rocket Goblin Demolisher
Rocket
Rocket
Rocket
Rocket
Goblin Demolisher Ice Wizard
Ice Wizard
Rocket
Ice Wizard
Rocket
Rocket
Rocket
Rocket
Goblin Gang Rocket
Rocket Three Musketeers Ice Wizard
Goblin Gang Rocket Three Musketeers
Rocket
Three Musketeers
Goblin Gang Rocket
Rocket
Rocket
Rocket

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