My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage Goblin Giant Ice Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Goblin Giant Sparky
Barbarian Barrel
Ice Spirit Goblin Cage Ice Wizard Magic Archer Sparky
The Log
Ice Spirit Goblin Cage Sparky
Earthquake
Goblin Cage
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Goblin Cage Ice Wizard Magic Archer Sparky
Fireball
Goblin Cage Ice Wizard Magic Archer Sparky
Poison
Goblin Cage Ice Wizard Magic Archer Sparky
Lightning
Goblin Cage Ice Wizard Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket The Log Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Ice Wizard Goblin Cage Magic Archer Rocket Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Ice Wizard Goblin Cage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Sparky Goblin Giant
Goblin Cage
Ice Spirit The Log Magic Archer
Rocket
Goblin Giant
Sparky Ice Spirit The Log Ice Wizard Magic Archer
The Log
Goblin Cage Goblin Giant Magic Archer Sparky
Ice Wizard
Goblin Giant
Magic Archer
Goblin Cage Goblin Giant The Log
Sparky
Ice Spirit Goblin Giant The Log

Defense Synergies 2 16

Ice Spirit
Goblin Cage Sparky Rocket Goblin Giant The Log Ice Wizard Magic Archer
Goblin Cage
Ice Spirit The Log Ice Wizard Magic Archer Sparky
Rocket
Ice Spirit The Log
Goblin Giant
Ice Spirit The Log Magic Archer Sparky
The Log
Ice Spirit Goblin Cage Rocket Goblin Giant Ice Wizard Magic Archer Sparky
Ice Wizard
Ice Spirit Goblin Cage The Log
Magic Archer
Ice Spirit Goblin Cage Goblin Giant The Log
Sparky
Ice Spirit Goblin Cage Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Goblin Giant The Log Magic Archer Sparky
Sparky Ice Spirit Goblin Cage The Log Ice Wizard
Goblin Cage Rocket Sparky Ice Wizard
Goblin Cage Sparky Ice Wizard
Goblin Cage Rocket The Log Sparky
The Log Ice Wizard Magic Archer
Rocket Ice Spirit Goblin Cage Ice Wizard Magic Archer
Rocket Goblin Cage Goblin Giant The Log Magic Archer Sparky
Sparky Goblin Cage Ice Wizard
Ice Spirit Ice Wizard Sparky
Ice Wizard Goblin Giant The Log Magic Archer
Ice Wizard Magic Archer
Goblin Cage Sparky Ice Spirit Rocket The Log Ice Wizard
Rocket Sparky Ice Spirit Goblin Cage The Log Magic Archer
Sparky Goblin Cage
Rocket Ice Spirit Goblin Cage The Log Sparky
Sparky Goblin Cage
Ice Spirit Goblin Cage The Log Ice Wizard Magic Archer
Goblin Cage The Log Ice Spirit Ice Wizard Magic Archer
Sparky Goblin Cage
Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Sparky
Rocket The Log Magic Archer
Ice Spirit Goblin Cage Rocket Goblin Giant The Log Sparky
Rocket Goblin Cage Goblin Giant The Log Sparky
Goblin Cage Goblin Giant Sparky
Rocket Ice Spirit Goblin Giant Ice Wizard Magic Archer
Rocket Sparky Goblin Cage Goblin Giant Ice Wizard
Goblin Cage Goblin Giant Sparky
Goblin Cage Rocket Ice Spirit The Log Magic Archer Sparky
Goblin Cage Goblin Giant Sparky
Goblin Cage Sparky
Rocket Goblin Cage Goblin Giant The Log
Rocket Goblin Cage Goblin Giant Sparky
Goblin Cage Magic Archer Sparky
Sparky Ice Spirit Goblin Cage Rocket Goblin Giant The Log Magic Archer
Goblin Cage The Log Ice Wizard Magic Archer Sparky
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket The Log Sparky
The Log Ice Wizard Magic Archer
Rocket Goblin Giant The Log Magic Archer Sparky
Rocket The Log Sparky
Rocket The Log Magic Archer Sparky
Ice Spirit Rocket Goblin Giant Ice Wizard Magic Archer
The Log Magic Archer Sparky
The Log Ice Spirit Ice Wizard Magic Archer
The Log
Rocket Sparky
Rocket The Log Magic Archer Sparky
Rocket Magic Archer
Rocket The Log Magic Archer Sparky
Rocket Magic Archer
The Log Magic Archer Sparky
Rocket The Log Magic Archer Sparky
Magic Archer Rocket The Log Sparky
Rocket Sparky
Rocket Sparky
Rocket The Log Magic Archer Sparky
Rocket The Log Magic Archer
Rocket The Log Magic Archer Sparky
Rocket
Rocket The Log Sparky
Rocket The Log
The Log Ice Spirit Ice Wizard Magic Archer Sparky
The Log Ice Wizard Magic Archer Sparky
The Log Magic Archer Sparky
Rocket The Log Magic Archer Sparky
Ice Wizard Magic Archer Sparky
Rocket Ice Spirit
Sparky
Rocket The Log Magic Archer Sparky
Rocket Ice Spirit Magic Archer Sparky
Sparky
Rocket The Log Magic Archer Sparky
Ice Spirit Rocket Magic Archer
Rocket Ice Wizard Magic Archer
The Log
Rocket Magic Archer Sparky
The Log Magic Archer
Rocket Sparky
Sparky
Ice Spirit Rocket The Log Magic Archer Sparky
Rocket Magic Archer
Rocket Goblin Giant The Log Magic Archer Sparky

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