My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Suspicious Bush Ice Wizard Bandit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Wall Breakers Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Bandit Mighty Miner
Giant Snowball
Fire Spirit Skeleton Barrel Wall Breakers Mighty Miner
Zap
Fire Spirit Skeleton Barrel Wall Breakers Bandit Mighty Miner
Barbarian Barrel
Fire Spirit Skeleton Barrel Wall Breakers Ice Wizard Bandit
The Log
Fire Spirit Skeleton Barrel Suspicious Bush Wall Breakers Bandit
Earthquake
Arrows
Fire Spirit Skeleton Barrel Suspicious Bush Wall Breakers
Royal Delivery
Fire Spirit Skeleton Barrel Wall Breakers Ice Wizard Bandit
Fireball
Skeleton Barrel Suspicious Bush Wall Breakers Ice Wizard Bandit Mighty Miner
Poison
Skeleton Barrel Suspicious Bush Ice Wizard
Lightning
Ice Wizard Bandit Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Suspicious Bush Ice Wizard Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Suspicious Bush Wall Breakers Skeleton Barrel Earthquake Ice Wizard Bandit Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Suspicious Bush Wall Breakers Skeleton Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Wall Breakers Bandit
Skeleton Barrel
Fire Spirit Wall Breakers Bandit
Suspicious Bush
Earthquake
Wall Breakers
Wall Breakers
Fire Spirit Skeleton Barrel Earthquake
Ice Wizard
Bandit
Bandit
Fire Spirit Skeleton Barrel Ice Wizard
Mighty Miner

Defense Synergies 0 2

Fire Spirit
Skeleton Barrel
Suspicious Bush
Earthquake
Ice Wizard
Wall Breakers
Ice Wizard
Earthquake Bandit
Bandit
Ice Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel
Ice Wizard Bandit
Fire Spirit Ice Wizard Bandit
Ice Wizard Bandit
Earthquake
Fire Spirit Earthquake Ice Wizard Bandit
Fire Spirit Ice Wizard
Earthquake Skeleton Barrel Bandit
Mighty Miner Ice Wizard
Fire Spirit Ice Wizard Bandit
Ice Wizard Earthquake Bandit
Ice Wizard
Fire Spirit Earthquake Ice Wizard Bandit
Fire Spirit Earthquake
Bandit
Bandit
Fire Spirit Ice Wizard Bandit
Earthquake Fire Spirit Ice Wizard Bandit
Fire Spirit Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Skeleton Barrel
Bandit
Bandit
Bandit Mighty Miner
Fire Spirit Skeleton Barrel Ice Wizard
Ice Wizard Bandit
Mighty Miner
Bandit
Bandit
Mighty Miner
Earthquake Ice Wizard Mighty Miner
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Bandit
Skeleton Barrel Ice Wizard Bandit
Earthquake Skeleton Barrel Bandit
Earthquake Skeleton Barrel
Fire Spirit Earthquake
Fire Spirit Skeleton Barrel Ice Wizard
Fire Spirit Earthquake
Earthquake Fire Spirit Skeleton Barrel Ice Wizard
Skeleton Barrel Bandit
Fire Spirit
Skeleton Barrel Earthquake Bandit
Fire Spirit
Earthquake Fire Spirit Skeleton Barrel Bandit
Earthquake Skeleton Barrel Bandit
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Bandit
Earthquake Skeleton Barrel Bandit
Earthquake
Fire Spirit Skeleton Barrel Earthquake Bandit
Fire Spirit Skeleton Barrel Earthquake
Earthquake
Earthquake Skeleton Barrel
Earthquake Fire Spirit Ice Wizard
Skeleton Barrel Earthquake Ice Wizard Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Fire Spirit Ice Wizard
Skeleton Barrel
Earthquake Bandit
Mighty Miner
Earthquake
Skeleton Barrel Earthquake Fire Spirit Bandit
Fire Spirit Ice Wizard
Skeleton Barrel Earthquake
Skeleton Barrel Bandit

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