My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince Princess Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Prince
Giant Snowball
Minions Balloon Princess
Zap
Minions Inferno Tower Balloon Prince Princess
Barbarian Barrel
Inferno Tower Princess
The Log
Prince Princess
Earthquake
Inferno Tower
Arrows
Minions Princess
Royal Delivery
Minions Balloon Prince Princess Mother Witch
Fireball
Minions Inferno Tower Balloon Princess Mother Witch
Poison
Minions Inferno Tower Balloon Princess Mother Witch
Lightning
Inferno Tower Balloon Prince Mother Witch
Rocket
Inferno Tower Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Princess Mother Witch Golden Knight Inferno Tower Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Earthquake Princess Mother Witch

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Balloon Prince
Earthquake
Balloon Prince Mother Witch
Inferno Tower
Balloon
Minions Earthquake Princess Golden Knight
Prince
Minions Earthquake Princess
Princess
Balloon Prince Mother Witch
Mother Witch
Earthquake Princess
Golden Knight
Balloon

Defense Synergies 0 10

Minions
Inferno Tower Prince Golden Knight
Earthquake
Inferno Tower Princess
Inferno Tower
Minions Earthquake Prince Princess
Balloon
Prince
Minions Inferno Tower
Princess
Earthquake Inferno Tower Mother Witch Golden Knight
Mother Witch
Princess Golden Knight
Golden Knight
Minions Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Inferno Tower Golden Knight
Inferno Tower Minions Prince
Inferno Tower Prince Minions
Inferno Tower Prince Minions
Earthquake Prince Princess
Minions Earthquake Mother Witch
Minions Inferno Tower Princess
Earthquake Inferno Tower Golden Knight
Inferno Tower Minions Prince Princess
Inferno Tower Prince
Minions Mother Witch Earthquake Princess
Minions Inferno Tower Princess
Inferno Tower Prince Minions Earthquake
Minions Earthquake Prince Princess Golden Knight
Inferno Tower Prince
Inferno Tower Prince
Minions Inferno Tower Prince
Minions Prince Golden Knight
Earthquake Minions Princess Mother Witch
Inferno Tower Prince
Minions Earthquake Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Prince
Prince
Minions Inferno Tower Prince Golden Knight
Prince Inferno Tower
Inferno Tower Prince
Mother Witch Minions Princess
Prince Minions Inferno Tower
Inferno Tower Prince
Minions Inferno Tower Prince
Inferno Tower
Minions Inferno Tower Prince Golden Knight
Prince
Prince Inferno Tower Golden Knight
Princess
Inferno Tower Minions Prince Golden Knight
Minions Earthquake Inferno Tower Princess Mother Witch Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Golden Knight
Princess Golden Knight
Earthquake
Earthquake Prince
Earthquake
Mother Witch Minions Princess
Earthquake Princess
Earthquake Princess
Golden Knight
Minions Prince
Earthquake Prince Princess Golden Knight
Princess
Earthquake Princess Golden Knight
Earthquake Minions Princess
Earthquake Princess Prince
Earthquake Princess Golden Knight
Earthquake Princess
Earthquake
Minions
Earthquake Prince Princess
Earthquake Princess Mother Witch Golden Knight
Minions Earthquake Prince
Princess
Prince
Earthquake
Earthquake Mother Witch Princess
Earthquake Princess Golden Knight
Prince Princess Golden Knight
Golden Knight
Princess Mother Witch
Minions
Earthquake
Princess
Prince
Earthquake Princess
Earthquake Minions Prince Princess
Princess
Prince Princess
Earthquake Princess
Prince
Minions Princess Golden Knight
Princess
Prince Princess Golden Knight
Prince

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