My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Golem Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Barbarians Hunter Princess
The Log
Barbarians Hunter Princess
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Battle Healer Hunter Princess Inferno Dragon
Fireball
Barbarians Battle Healer Hunter Princess Inferno Dragon
Poison
Barbarians Battle Healer Hunter Princess
Lightning
Battle Healer Hunter Inferno Dragon
Rocket
Barbarians Battle Healer Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Fireball Battle Healer Hunter Inferno Dragon Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Princess Fireball Battle Healer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer
Fireball
Golem Princess
Battle Healer
Rage Inferno Dragon Barbarians Hunter Golem Princess
Rage
Battle Healer
Hunter
Battle Healer Golem
Golem
Fireball Battle Healer Hunter
Princess
Fireball Battle Healer
Inferno Dragon
Battle Healer

Defense Synergies 1 4

Barbarians
Fireball
Battle Healer Princess
Battle Healer
Inferno Dragon Fireball Hunter Princess
Rage
Hunter
Battle Healer
Golem
Princess
Fireball Battle Healer
Inferno Dragon
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Hunter Inferno Dragon Battle Healer
Barbarians Hunter Inferno Dragon
Barbarians Hunter Inferno Dragon
Barbarians Fireball Battle Healer Princess
Fireball Hunter
Hunter Inferno Dragon Fireball Princess
Barbarians Fireball Battle Healer
Barbarians Hunter Inferno Dragon Princess
Barbarians Battle Healer Hunter
Barbarians Fireball Hunter Princess
Hunter Inferno Dragon Fireball Princess
Barbarians Hunter Fireball Battle Healer
Fireball Barbarians Hunter Princess
Barbarians Inferno Dragon Hunter
Barbarians Fireball Hunter Inferno Dragon
Barbarians Fireball Hunter
Fireball Barbarians Battle Healer Hunter
Hunter Barbarians Fireball Battle Healer Princess Inferno Dragon
Barbarians Hunter Inferno Dragon
Barbarians Fireball Battle Healer Hunter
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Battle Healer
Fireball Battle Healer Hunter Inferno Dragon
Barbarians Battle Healer Hunter
Hunter Barbarians Fireball Battle Healer
Barbarians Battle Healer Hunter Inferno Dragon
Fireball Hunter Princess
Barbarians Fireball Battle Healer Hunter
Barbarians Battle Healer Hunter Inferno Dragon
Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Hunter
Barbarians Fireball
Barbarians Fireball Hunter
Barbarians Fireball Princess
Barbarians Fireball Battle Healer Hunter Inferno Dragon
Barbarians Fireball Battle Healer Hunter Princess Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Barbarians Fireball
Fireball
Fireball Hunter Princess
Princess
Fireball Hunter Princess
Fireball
Fireball
Fireball Princess
Fireball Princess
Fireball Hunter Princess
Fireball Princess
Princess Fireball
Fireball Hunter Princess
Fireball Princess
Fireball
Fireball Hunter Princess
Fireball Princess
Fireball
Fireball Princess
Barbarians Fireball
Fireball Hunter Princess
Inferno Dragon
Fireball Hunter Princess
Fireball Princess
Fireball
Fireball Hunter Princess
Fireball
Fireball
Fireball Hunter
Fireball Princess
Fireball Princess
Barbarians Fireball Princess
Fireball Hunter Princess
Fireball
Fireball Hunter Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Inferno Dragon
Fireball

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