My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Mega Minion Golem Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Mega Minion Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Rascals Royal Ghost
The Log
Skeletons Rascals
Earthquake
Skeletons
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Mega Minion Royal Ghost Inferno Dragon
Fireball
Rascals Mega Minion Inferno Dragon
Poison
Rascals Mega Minion
Lightning
Mega Minion Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Rage Golem Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Mega Minion Royal Ghost Inferno Dragon Rascals Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Mega Minion Royal Ghost

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Mega Minion
Mega Minion
Golem Rascals
Rocket
Golem
Rage
Golem
Mega Minion Rocket
Royal Ghost
Inferno Dragon

Defense Synergies 0 3

Skeletons
Mega Minion Royal Ghost Inferno Dragon
Rascals
Mega Minion
Skeletons
Rocket
Rage
Golem
Royal Ghost
Skeletons
Inferno Dragon
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion
Inferno Dragon Skeletons Rascals Mega Minion
Rocket Skeletons Rascals Mega Minion Inferno Dragon
Inferno Dragon Skeletons Rascals Mega Minion
Rocket
Skeletons Rascals Mega Minion Royal Ghost
Mega Minion Rocket Inferno Dragon Rascals
Rocket Rascals
Inferno Dragon Skeletons Rascals
Skeletons Rascals Royal Ghost
Skeletons Rascals Mega Minion Royal Ghost
Mega Minion Inferno Dragon Rascals
Skeletons Rascals Rocket
Rocket Rascals Mega Minion Royal Ghost
Inferno Dragon Rascals
Rocket Rascals Inferno Dragon
Skeletons Rascals
Rascals Mega Minion Royal Ghost
Rascals Mega Minion Royal Ghost Inferno Dragon
Inferno Dragon
Rascals Royal Ghost

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Royal Ghost
Mega Minion Rocket Royal Ghost Inferno Dragon
Skeletons Rascals Rocket
Rocket Rascals
Skeletons Rascals Inferno Dragon
Rocket Skeletons Rascals
Rascals Rocket Skeletons Mega Minion
Rascals Inferno Dragon
Rocket Skeletons Mega Minion Inferno Dragon
Skeletons Mega Minion Inferno Dragon
Inferno Dragon Rascals Mega Minion
Rocket
Rascals Rocket Skeletons
Rascals
Rascals Skeletons Mega Minion Rocket Inferno Dragon
Rascals Mega Minion Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Royal Ghost
Royal Ghost
Rocket
Rascals Rocket
Rocket
Mega Minion Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Mega Minion
Rocket
Rocket
Rocket
Rocket
Rocket
Mega Minion Inferno Dragon
Royal Ghost
Rocket
Rocket Mega Minion
Mega Minion
Rocket
Rocket
Rocket
Rocket
Rocket Mega Minion
Rascals Mega Minion Rocket
Rocket
Mega Minion
Rascals Rocket
Rocket
Rocket Royal Ghost
Inferno Dragon
Rocket

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