My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Goblin Curse
Giant Snowball
Minions Three Musketeers Goblin Curse Witch
Zap
Minions Firecracker Three Musketeers Goblin Curse Witch
Barbarian Barrel
Electro Spirit Knight Firecracker Three Musketeers Goblin Curse Witch
The Log
Electro Spirit Firecracker Three Musketeers Goblin Curse Witch
Earthquake
Firecracker Witch
Arrows
Electro Spirit Minions Firecracker Goblin Curse Witch
Royal Delivery
Electro Spirit Knight Minions Firecracker Three Musketeers Witch
Fireball
Minions Firecracker Three Musketeers Witch
Poison
Minions Firecracker Three Musketeers Goblin Curse Witch
Lightning
Knight Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Goblin Curse Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Knight Minions Firecracker Freeze Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblin Curse Knight Minions

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse
Knight
Minions Firecracker Three Musketeers Witch
Minions
Knight Firecracker
Firecracker
Knight Minions Three Musketeers
Three Musketeers
Knight Firecracker
Goblin Curse
Electro Spirit
Freeze
Witch
Knight

Defense Synergies 2 4

Electro Spirit
Knight
Minions Firecracker Three Musketeers Witch
Minions
Knight Firecracker Freeze
Firecracker
Knight Minions
Three Musketeers
Knight
Goblin Curse
Freeze
Minions
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker
Knight Minions Firecracker Three Musketeers Goblin Curse Witch
Three Musketeers Witch Knight Minions Goblin Curse Freeze
Three Musketeers Witch Knight Minions Firecracker Goblin Curse
Firecracker
Freeze Electro Spirit Minions Firecracker
Minions Three Musketeers Electro Spirit Firecracker Goblin Curse Freeze Witch
Electro Spirit
Three Musketeers Witch Minions Goblin Curse
Knight Firecracker
Minions Goblin Curse Witch Electro Spirit Knight Firecracker Freeze
Minions Three Musketeers Firecracker Goblin Curse Witch
Knight Minions Three Musketeers Goblin Curse Freeze Witch
Three Musketeers Electro Spirit Minions Firecracker Goblin Curse Freeze Witch
Knight Three Musketeers Goblin Curse
Three Musketeers Goblin Curse Freeze
Three Musketeers Knight Minions Firecracker Witch
Electro Spirit Knight Minions Firecracker Three Musketeers Witch
Freeze Witch Electro Spirit Knight Minions Firecracker Goblin Curse
Three Musketeers Goblin Curse
Electro Spirit Knight Minions Firecracker Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Firecracker
Knight Minions Witch
Knight
Knight Three Musketeers Goblin Curse Witch
Firecracker Electro Spirit Minions Three Musketeers Goblin Curse Freeze Witch
Knight Minions Witch
Knight Goblin Curse
Freeze Electro Spirit Knight Minions Firecracker Witch
Witch Three Musketeers Goblin Curse
Knight Minions Witch
Knight Three Musketeers Goblin Curse Witch
Firecracker Three Musketeers Goblin Curse Witch
Witch Electro Spirit Knight Minions Firecracker Three Musketeers Freeze
Minions Electro Spirit Firecracker Goblin Curse Freeze Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Goblin Curse
Knight Firecracker Freeze
Firecracker Goblin Curse
Firecracker Electro Spirit Minions Goblin Curse Freeze Witch
Firecracker Witch
Firecracker Goblin Curse Freeze
Firecracker
Minions Three Musketeers
Firecracker Knight
Firecracker Goblin Curse
Knight Firecracker Three Musketeers
Minions Firecracker Freeze
Firecracker
Firecracker Three Musketeers Witch
Firecracker Three Musketeers
Three Musketeers Freeze
Minions
Firecracker Three Musketeers
Firecracker Goblin Curse Witch
Minions
Firecracker Goblin Curse Freeze Electro Spirit Witch
Witch
Firecracker Witch
Witch
Firecracker Goblin Curse
Firecracker Goblin Curse Witch
Electro Spirit Minions Firecracker Freeze Witch
Electro Spirit Firecracker Freeze
Firecracker Goblin Curse
Electro Spirit Minions Freeze Witch
Firecracker Three Musketeers Goblin Curse Witch
Freeze
Knight Firecracker Three Musketeers
Firecracker
Firecracker Three Musketeers
Electro Spirit Minions Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch
Firecracker

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