My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Goblin Barrel
Zap
Archers Inferno Tower Goblin Barrel
Barbarian Barrel
Ice Spirit Archers Knight Inferno Tower Goblin Barrel
The Log
Ice Spirit Archers Goblin Barrel
Earthquake
Archers Inferno Tower Goblin Barrel
Arrows
Ice Spirit Archers Goblin Barrel
Royal Delivery
Ice Spirit Archers Knight Goblin Barrel
Fireball
Archers Inferno Tower Goblin Barrel
Poison
Archers Inferno Tower
Lightning
Knight Inferno Tower Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Arrows Knight Goblin Barrel Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Archers
Archers
Knight Ice Spirit Arrows
Arrows
Archers Knight Goblin Barrel
Knight
Ice Spirit Archers Goblin Barrel Arrows The Log
Inferno Tower
Goblin Barrel
Ice Spirit Knight Arrows
The Log
Knight
Goblinstein

Defense Synergies 4 8

Ice Spirit
Inferno Tower Archers Knight The Log
Archers
Knight Ice Spirit Inferno Tower The Log
Arrows
Knight Inferno Tower
Knight
Archers Inferno Tower Ice Spirit Arrows The Log
Inferno Tower
Ice Spirit Knight The Log Archers Arrows
Goblin Barrel
The Log
Inferno Tower Ice Spirit Archers Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Ice Spirit Knight The Log
Inferno Tower Archers Knight
Inferno Tower Knight
Arrows The Log
Arrows The Log Archers
Inferno Tower Ice Spirit Archers Arrows
Arrows Inferno Tower The Log
Inferno Tower
Knight Ice Spirit Archers Inferno Tower
Archers Arrows Knight The Log
Arrows Inferno Tower Archers
Inferno Tower Ice Spirit Knight The Log
Ice Spirit Arrows The Log
Inferno Tower Knight
Inferno Tower Ice Spirit The Log
Arrows Knight Inferno Tower
Ice Spirit Arrows Archers Knight The Log
Arrows The Log Ice Spirit Archers Knight
Inferno Tower
Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower
Archers Arrows Knight The Log
Ice Spirit Knight Inferno Tower The Log
Knight Inferno Tower The Log
Inferno Tower Knight
Arrows Ice Spirit Archers
Archers Knight Inferno Tower
Inferno Tower Knight
Ice Spirit Knight Inferno Tower The Log
Inferno Tower
Knight Inferno Tower
Arrows The Log
Knight Inferno Tower
Archers
Inferno Tower Ice Spirit Archers Knight The Log
Arrows Archers Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Ice Spirit
Archers Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Arrows Knight The Log
Archers Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Ice Spirit
Arrows The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Archers
Archers Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
Ice Spirit The Log
The Log

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