My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Archers Goblin Gang Tombstone Hog Rider Goblin Barrel Witch
Zap
Archers Goblin Gang Tombstone Goblin Barrel Witch
Barbarian Barrel
Archers Knight Goblin Gang Tombstone Goblin Barrel Witch
The Log
Archers Goblin Gang Tombstone Hog Rider Goblin Barrel Witch
Earthquake
Archers Goblin Gang Tombstone Hog Rider Goblin Barrel Witch
Arrows
Archers Goblin Gang Tombstone Goblin Barrel Witch
Royal Delivery
Archers Knight Goblin Gang Hog Rider Goblin Barrel Witch
Fireball
Archers Goblin Gang Tombstone Hog Rider Goblin Barrel Witch
Poison
Archers Goblin Gang Tombstone Witch
Lightning
Knight Tombstone Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Goblin Gang Tombstone Goblin Barrel Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Knight Goblin Gang

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Goblin Gang Hog Rider Goblin Barrel Witch
Goblin Gang
Knight Hog Rider Goblin Barrel
Tombstone
Hog Rider
Knight Goblin Gang Rage Archers Goblin Barrel Witch
Rage
Hog Rider Witch
Goblin Barrel
Knight Goblin Gang Hog Rider
Witch
Rage Knight Hog Rider

Defense Synergies 2 5

Archers
Knight Goblin Gang Tombstone Witch
Knight
Archers Goblin Gang Witch
Goblin Gang
Knight Archers Tombstone
Tombstone
Archers Goblin Gang
Hog Rider
Rage
Goblin Barrel
Witch
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone
Knight Goblin Gang Tombstone Witch
Goblin Gang Witch Archers Knight Tombstone
Witch Knight Goblin Gang Tombstone
Tombstone
Goblin Gang Archers
Archers Goblin Gang Tombstone Witch
Witch Goblin Gang Tombstone
Knight Goblin Gang Archers
Archers Goblin Gang Witch Knight Tombstone
Archers Goblin Gang Witch
Tombstone Knight Goblin Gang Witch
Goblin Gang Tombstone Witch
Knight Goblin Gang Tombstone
Goblin Gang
Knight Goblin Gang Tombstone Witch
Tombstone Archers Knight Goblin Gang Witch
Witch Archers Knight Tombstone
Goblin Gang Archers Knight Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Tombstone Witch
Archers Knight Goblin Gang
Goblin Gang Tombstone Knight Witch
Goblin Gang Knight
Knight Goblin Gang Tombstone Witch
Archers Goblin Gang Witch
Goblin Gang Archers Knight Tombstone Witch
Knight
Knight Tombstone Witch
Witch Goblin Gang Tombstone
Knight Tombstone Witch
Knight Goblin Gang Tombstone Witch
Archers Witch
Goblin Gang Tombstone Witch Archers Knight
Archers Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Witch
Archers Witch
Goblin Gang
Knight
Archers
Knight
Witch
Archers
Witch
Witch
Witch
Witch
Witch
Archers Witch
Witch
Archers Goblin Gang Tombstone Witch
Archers Witch
Knight Goblin Gang
Goblin Gang Witch
Witch
Witch

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