My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Balloon Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Knight Valkyrie Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Balloon Bowler Electro Wizard Lumberjack
Fireball
Balloon Bowler Electro Wizard Lumberjack
Poison
Bats Balloon Electro Wizard
Lightning
Knight Valkyrie Balloon Bowler Electro Wizard Lumberjack
Rocket
Valkyrie Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Valkyrie Electro Wizard Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Valkyrie

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Balloon Bowler Lumberjack
Arrows
Balloon Knight Bowler Lumberjack
Knight
Bats Balloon Arrows Electro Wizard Lumberjack
Valkyrie
Bats Balloon Lumberjack Electro Wizard
Balloon
Bats Arrows Knight Valkyrie Lumberjack Electro Wizard
Bowler
Bats Arrows Electro Wizard Lumberjack
Electro Wizard
Knight Valkyrie Balloon Bowler Lumberjack
Lumberjack
Valkyrie Balloon Bats Arrows Knight Bowler Electro Wizard

Defense Synergies 2 16

Bats
Knight Valkyrie Bowler Electro Wizard Lumberjack
Arrows
Knight Valkyrie Bowler Lumberjack
Knight
Bats Electro Wizard Arrows Bowler Lumberjack
Valkyrie
Bats Arrows Bowler Electro Wizard Lumberjack
Balloon
Bowler
Bats Arrows Knight Valkyrie Electro Wizard Lumberjack
Electro Wizard
Knight Bats Valkyrie Bowler Lumberjack
Lumberjack
Bats Arrows Knight Valkyrie Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Valkyrie Electro Wizard
Lumberjack Bats Knight Valkyrie Electro Wizard
Bowler Lumberjack Bats Knight Valkyrie Electro Wizard
Lumberjack Bats Knight Valkyrie Bowler Electro Wizard
Arrows Valkyrie Bowler Lumberjack
Arrows Bowler Bats Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Arrows
Bowler Arrows Valkyrie Electro Wizard
Lumberjack
Knight Valkyrie Bowler Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Arrows Knight Bowler Lumberjack
Arrows Bats Electro Wizard
Bowler Lumberjack Bats Knight Valkyrie Electro Wizard
Valkyrie Bowler Bats Arrows Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Bowler Electro Wizard Lumberjack
Bats Arrows Knight Valkyrie Bowler Electro Wizard Lumberjack
Arrows Valkyrie Bats Knight Bowler Electro Wizard Lumberjack
Arrows Valkyrie Bats Knight Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Bowler Bats Arrows Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Bowler Electro Wizard
Electro Wizard Arrows Knight Valkyrie Bowler Lumberjack
Lumberjack Bats Knight Valkyrie Bowler Electro Wizard
Valkyrie Bowler Lumberjack Bats Knight Electro Wizard
Knight Valkyrie Bowler Lumberjack
Arrows Bats Electro Wizard
Bats Knight Valkyrie Bowler Electro Wizard Lumberjack
Knight Valkyrie Lumberjack
Electro Wizard Bats Knight Valkyrie
Bats Knight Valkyrie Bowler Lumberjack
Arrows Valkyrie Bowler Electro Wizard
Bowler Knight Valkyrie Lumberjack
Valkyrie Bowler
Electro Wizard Bats Knight Valkyrie Bowler Lumberjack
Bats Arrows Valkyrie Bowler Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Bowler Electro Wizard
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie Bowler
Arrows Bats
Arrows Bowler
Arrows Bowler
Arrows
Bats Bowler Electro Wizard Lumberjack
Arrows Knight Valkyrie Bowler Electro Wizard
Arrows
Knight Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Bats
Arrows Bowler Electro Wizard
Arrows Valkyrie Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Valkyrie Bowler
Arrows Bowler Electro Wizard
Arrows Bowler
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats
Bowler
Arrows
Arrows Electro Wizard
Arrows Bowler
Electro Wizard Bats
Arrows Electro Wizard
Arrows
Knight Valkyrie Bowler Electro Wizard Lumberjack
Arrows Bowler
Arrows
Bats Bowler Electro Wizard
Bats Electro Wizard
Bowler Electro Wizard
Bowler

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