My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Balloon Giant Skeleton
Giant Snowball
Bomber Hog Rider Baby Dragon Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Knight Giant Skeleton
The Log
Bomber Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Hog Rider Baby Dragon Balloon Giant Skeleton
Fireball
Bomber Hog Rider Baby Dragon Balloon
Poison
Bomber Balloon
Lightning
Knight Mini P.E.K.K.A Baby Dragon Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Mini P.E.K.K.A Hog Rider Baby Dragon Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Knight Mini P.E.K.K.A

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Hog Rider Baby Dragon Giant Skeleton
Knight
Hog Rider Baby Dragon Balloon Bomber
Mini P.E.K.K.A
Bomber Hog Rider Rage Baby Dragon Giant Skeleton
Hog Rider
Knight Rage Bomber Mini P.E.K.K.A Baby Dragon Balloon Giant Skeleton
Rage
Hog Rider Balloon Mini P.E.K.K.A Giant Skeleton
Baby Dragon
Knight Bomber Mini P.E.K.K.A Hog Rider Balloon Giant Skeleton
Balloon
Knight Rage Hog Rider Baby Dragon Giant Skeleton
Giant Skeleton
Bomber Mini P.E.K.K.A Hog Rider Rage Baby Dragon Balloon

Defense Synergies 1 5

Bomber
Knight Mini P.E.K.K.A
Knight
Bomber Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bomber Knight Baby Dragon
Hog Rider
Rage
Baby Dragon
Knight Mini P.E.K.K.A Giant Skeleton
Balloon
Giant Skeleton
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Bomber Knight Giant Skeleton
Mini P.E.K.K.A Knight
Bomber Mini P.E.K.K.A Giant Skeleton
Bomber Baby Dragon
Baby Dragon
Baby Dragon Giant Skeleton
Mini P.E.K.K.A
Knight Bomber Mini P.E.K.K.A Giant Skeleton
Bomber Knight Baby Dragon Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Bomber Knight Giant Skeleton
Bomber Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bomber Knight Mini P.E.K.K.A
Bomber Knight Baby Dragon
Baby Dragon Bomber Knight Giant Skeleton
Mini P.E.K.K.A
Bomber Knight Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Giant Skeleton
Bomber Knight Mini P.E.K.K.A Baby Dragon
Giant Skeleton Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Knight Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Knight Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Knight Mini P.E.K.K.A Baby Dragon
Knight Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Bomber Baby Dragon
Bomber Knight Mini P.E.K.K.A Baby Dragon Giant Skeleton
Bomber Mini P.E.K.K.A Baby Dragon Giant Skeleton
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Knight Giant Skeleton
Bomber Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Knight
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Baby Dragon
Bomber Baby Dragon
Baby Dragon Giant Skeleton
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Bomber
Giant Skeleton
Baby Dragon
Knight Mini P.E.K.K.A Baby Dragon
Bomber Baby Dragon
Giant Skeleton
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: