My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Wall Breakers
Giant Snowball
Spear Goblins Barbarians Hog Rider Wall Breakers
Zap
Spear Goblins Wall Breakers
Barbarian Barrel
Spear Goblins Knight Barbarians Wall Breakers Executioner
The Log
Spear Goblins Barbarians Hog Rider Wall Breakers
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Knight Barbarians Hog Rider Wall Breakers Executioner
Fireball
Barbarians Hog Rider Wall Breakers Executioner
Poison
Spear Goblins Barbarians Executioner
Lightning
Knight Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Knight Earthquake Hog Rider Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Earthquake Wall Breakers
Arrows
Hog Rider Knight Earthquake Wall Breakers
Knight
Spear Goblins Hog Rider Wall Breakers Executioner Arrows Earthquake
Barbarians
Hog Rider
Earthquake
Hog Rider Spear Goblins Arrows Knight Wall Breakers
Hog Rider
Spear Goblins Arrows Knight Earthquake Barbarians Executioner
Wall Breakers
Knight Spear Goblins Arrows Earthquake
Executioner
Knight Hog Rider

Defense Synergies 2 6

Spear Goblins
Knight Arrows Barbarians Earthquake
Arrows
Spear Goblins Knight Barbarians
Knight
Spear Goblins Executioner Arrows Earthquake
Barbarians
Spear Goblins Arrows
Earthquake
Spear Goblins Knight
Hog Rider
Wall Breakers
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Knight Executioner
Barbarians Knight Executioner
Barbarians Knight Executioner
Barbarians Knight
Arrows Barbarians Earthquake
Arrows Spear Goblins Earthquake Executioner
Spear Goblins Arrows Executioner
Earthquake Arrows Barbarians
Barbarians
Knight Spear Goblins Barbarians
Barbarians Executioner Spear Goblins Arrows Knight Earthquake
Arrows Executioner Spear Goblins
Barbarians Knight Earthquake
Executioner Arrows Barbarians Earthquake
Barbarians Knight
Barbarians
Barbarians Arrows Knight Executioner
Arrows Spear Goblins Knight Barbarians Executioner
Arrows Earthquake Executioner Spear Goblins Knight Barbarians
Barbarians
Spear Goblins Arrows Knight Barbarians Earthquake Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins
Arrows Knight Executioner
Barbarians Spear Goblins Knight
Knight Barbarians
Barbarians Knight Executioner
Arrows Executioner
Spear Goblins Knight Barbarians
Knight Barbarians
Spear Goblins Knight Barbarians
Barbarians
Knight Barbarians
Arrows Barbarians
Barbarians Knight Executioner
Barbarians Executioner
Barbarians Spear Goblins Knight Executioner
Arrows Executioner Barbarians Earthquake
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight
Arrows Executioner
Earthquake Arrows
Earthquake Arrows Knight Barbarians
Executioner Arrows Earthquake
Arrows Executioner Spear Goblins
Arrows Earthquake Executioner
Arrows Earthquake Executioner
Arrows
Arrows Knight Earthquake
Arrows Executioner
Earthquake Knight Executioner
Earthquake Arrows
Earthquake Arrows
Earthquake Spear Goblins Arrows Executioner
Earthquake Arrows Executioner
Arrows Earthquake
Arrows Earthquake Executioner
Arrows Earthquake
Earthquake
Arrows
Earthquake Arrows Barbarians
Arrows Earthquake Executioner
Arrows Earthquake Executioner
Arrows
Arrows
Arrows Executioner
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Spear Goblins Barbarians
Arrows Executioner
Arrows
Knight Executioner
Arrows Earthquake Executioner
Arrows
Executioner
Executioner
Executioner

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