My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Barbarians Skeleton King
Zap
Inferno Tower Skeleton King
Barbarian Barrel
Knight Barbarians Inferno Tower Wizard Magic Archer Skeleton King
The Log
Barbarians Skeleton King
Earthquake
Barbarians Inferno Tower Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Barbarians Wizard Magic Archer Skeleton King
Fireball
Barbarians Inferno Tower Wizard Magic Archer Skeleton King
Poison
Barbarians Inferno Tower Wizard Magic Archer Skeleton King
Lightning
Knight Inferno Tower Wizard Magic Archer Skeleton King
Rocket
Barbarians Inferno Tower Wizard Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Magic Archer Skeleton King Barbarians Inferno Tower Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Magic Archer Skeleton King Barbarians

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Magic Archer
Barbarians
Inferno Tower
Wizard
Knight Mega Knight
Rocket
Magic Archer
Knight Mega Knight
Mega Knight
Wizard Magic Archer
Skeleton King

Defense Synergies 2 6

Knight
Inferno Tower Magic Archer Wizard
Barbarians
Inferno Tower
Knight Mega Knight Skeleton King
Wizard
Knight Mega Knight Skeleton King
Rocket
Magic Archer
Knight Mega Knight
Mega Knight
Inferno Tower Wizard Magic Archer
Skeleton King
Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Wizard Magic Archer
Barbarians Inferno Tower Knight Mega Knight
Barbarians Inferno Tower Rocket Mega Knight Knight
Barbarians Inferno Tower Knight Mega Knight Skeleton King
Barbarians Rocket Mega Knight
Magic Archer Mega Knight
Inferno Tower Rocket Wizard Magic Archer
Rocket Barbarians Inferno Tower Magic Archer Mega Knight
Barbarians Inferno Tower Skeleton King
Knight Barbarians Inferno Tower Mega Knight
Barbarians Knight Wizard Magic Archer Mega Knight Skeleton King
Inferno Tower Wizard Magic Archer
Barbarians Inferno Tower Mega Knight Knight Wizard Rocket
Wizard Rocket Mega Knight Barbarians Magic Archer Skeleton King
Barbarians Inferno Tower Knight Mega Knight Skeleton King
Barbarians Inferno Tower Rocket Mega Knight
Barbarians Wizard Mega Knight Knight Inferno Tower
Mega Knight Knight Barbarians Wizard Magic Archer
Wizard Knight Barbarians Magic Archer Mega Knight
Barbarians Inferno Tower
Wizard Mega Knight Knight Barbarians
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Inferno Tower
Knight Wizard Rocket Magic Archer Mega Knight
Barbarians Mega Knight Knight Inferno Tower Rocket
Rocket Mega Knight Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Mega Knight
Wizard Rocket Magic Archer
Rocket Knight Barbarians Inferno Tower
Inferno Tower Mega Knight Knight Barbarians
Rocket Mega Knight Knight Barbarians Inferno Tower Magic Archer
Inferno Tower Barbarians
Mega Knight Knight Barbarians Inferno Tower
Rocket Mega Knight Barbarians
Barbarians Rocket Mega Knight Knight Inferno Tower Wizard Skeleton King
Wizard Barbarians Magic Archer Mega Knight
Barbarians Inferno Tower Knight Rocket Magic Archer Skeleton King
Mega Knight Barbarians Inferno Tower Wizard Magic Archer Skeleton King
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket
Magic Archer
Rocket Magic Archer
Knight Barbarians Rocket
Wizard Rocket Magic Archer Mega Knight
Wizard Rocket Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Rocket
Rocket Knight Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Knight Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Wizard Magic Archer
Magic Archer Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Magic Archer Mega Knight
Rocket Wizard Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Wizard
Rocket
Rocket Barbarians
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Rocket Magic Archer
Wizard Magic Archer
Rocket Wizard
Wizard Rocket Magic Archer Mega Knight
Rocket Magic Archer
Mega Knight
Rocket Wizard Magic Archer
Barbarians Rocket Magic Archer
Rocket Wizard Magic Archer
Knight Wizard Rocket Magic Archer Mega Knight
Wizard Magic Archer Skeleton King
Rocket
Mega Knight
Rocket Magic Archer Skeleton King
Rocket Magic Archer
Rocket Magic Archer Mega Knight
Wizard Rocket Mega Knight

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