My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Barbarians Furnace Goblin Hut Skeleton Army Inferno Dragon
Zap
Furnace Goblin Hut Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Barbarians Furnace Goblin Hut Skeleton Army
The Log
Barbarians Furnace Goblin Hut Skeleton Army
Earthquake
Barbarians Furnace Goblin Hut Skeleton Army
Arrows
Furnace Goblin Hut Skeleton Army
Royal Delivery
Knight Barbarians Goblin Hut Skeleton Army Inferno Dragon
Fireball
Barbarians Furnace Goblin Hut Skeleton Army Inferno Dragon
Poison
Barbarians Furnace Goblin Hut Skeleton Army
Lightning
Knight Furnace Goblin Hut Inferno Dragon
Rocket
Barbarians Furnace Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Fireball Furnace Poison Inferno Dragon Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Fireball Furnace

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Furnace Goblin Hut Poison
Barbarians
Fireball
Knight
Furnace
Knight Goblin Hut
Goblin Hut
Knight Furnace
Skeleton Army
Poison
Knight
Inferno Dragon

Defense Synergies 0 12

Knight
Fireball Furnace Goblin Hut Skeleton Army Poison
Barbarians
Furnace Skeleton Army
Fireball
Knight Goblin Hut
Furnace
Knight Barbarians Goblin Hut Skeleton Army
Goblin Hut
Knight Fireball Furnace Skeleton Army
Skeleton Army
Knight Barbarians Furnace Goblin Hut Inferno Dragon
Poison
Knight
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut
Barbarians Skeleton Army Inferno Dragon Knight Furnace Goblin Hut
Barbarians Furnace Goblin Hut Skeleton Army Knight Inferno Dragon
Barbarians Goblin Hut Skeleton Army Inferno Dragon Knight Furnace
Barbarians Fireball Skeleton Army Poison
Fireball Skeleton Army Furnace
Furnace Inferno Dragon Fireball Goblin Hut Poison
Barbarians Fireball Poison
Barbarians Inferno Dragon Furnace Goblin Hut Skeleton Army
Knight Skeleton Army Barbarians
Barbarians Skeleton Army Poison Knight Fireball Furnace Goblin Hut
Inferno Dragon Fireball Furnace Goblin Hut Poison
Barbarians Furnace Goblin Hut Skeleton Army Knight Fireball
Fireball Skeleton Army Barbarians Furnace Goblin Hut Poison
Barbarians Skeleton Army Inferno Dragon Knight Furnace Goblin Hut
Barbarians Skeleton Army Fireball Furnace Goblin Hut Inferno Dragon
Barbarians Knight Fireball Furnace Goblin Hut Skeleton Army Poison
Fireball Knight Barbarians Furnace Goblin Hut Skeleton Army
Furnace Poison Knight Barbarians Fireball Goblin Hut Inferno Dragon
Barbarians Goblin Hut Inferno Dragon
Skeleton Army Knight Barbarians Fireball Furnace Poison
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Fireball Furnace Goblin Hut
Fireball Poison Knight Inferno Dragon
Barbarians Skeleton Army Knight Furnace Goblin Hut
Skeleton Army Knight Barbarians Fireball
Barbarians Knight Goblin Hut Skeleton Army Inferno Dragon
Fireball Furnace Poison Goblin Hut
Skeleton Army Knight Barbarians Fireball Furnace Goblin Hut
Knight Barbarians Skeleton Army Inferno Dragon
Knight Barbarians Fireball Goblin Hut Skeleton Army Poison Inferno Dragon
Barbarians Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Knight Barbarians Goblin Hut
Skeleton Army Barbarians Fireball Poison
Barbarians Skeleton Army Knight Fireball
Barbarians Fireball Furnace Skeleton Army
Barbarians Goblin Hut Skeleton Army Knight Fireball Furnace Poison Inferno Dragon
Poison Barbarians Fireball Goblin Hut Inferno Dragon
Fireball Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight
Fireball Poison
Fireball Goblin Hut Poison
Knight Barbarians Fireball Poison
Fireball Poison Furnace
Fireball Poison Furnace
Furnace Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Knight Fireball
Fireball Poison
Poison Knight Fireball Goblin Hut
Fireball Poison
Fireball Furnace Goblin Hut Poison
Fireball Furnace Goblin Hut Poison
Fireball Furnace Goblin Hut Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Barbarians Fireball Poison
Poison Fireball Furnace
Inferno Dragon
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball Furnace
Fireball Goblin Hut Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Barbarians Fireball Goblin Hut Skeleton Army
Fireball Poison
Fireball
Fireball Poison Knight
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Inferno Dragon
Fireball

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