My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Tombstone Hog Rider Goblin Barrel
Zap
Goblin Gang Firecracker Tombstone Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Tombstone Goblin Barrel
The Log
Goblin Gang Firecracker Tombstone Hog Rider Goblin Barrel
Earthquake
Goblin Gang Firecracker Tombstone Hog Rider Goblin Barrel
Arrows
Goblin Gang Firecracker Tombstone Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider Goblin Barrel
Fireball
Goblin Gang Firecracker Tombstone Hog Rider Goblin Barrel
Poison
Goblin Gang Firecracker Tombstone
Lightning
Knight Tombstone Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Tombstone Goblin Barrel Tornado Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Tombstone

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Hog Rider Goblin Barrel Archer Queen
Goblin Gang
Knight Hog Rider Goblin Barrel Firecracker
Firecracker
Knight Hog Rider Goblin Gang Goblin Barrel Tornado
Tombstone
Hog Rider
Knight Goblin Gang Firecracker Goblin Barrel Tornado Archer Queen
Goblin Barrel
Knight Goblin Gang Firecracker Hog Rider
Tornado
Firecracker Hog Rider
Archer Queen
Knight Hog Rider

Defense Synergies 3 7

Knight
Goblin Gang Firecracker Archer Queen Tornado
Goblin Gang
Knight Firecracker Tombstone Archer Queen
Firecracker
Knight Goblin Gang Tombstone Tornado
Tombstone
Goblin Gang Firecracker Archer Queen
Hog Rider
Goblin Barrel
Tornado
Knight Firecracker
Archer Queen
Knight Goblin Gang Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone
Knight Goblin Gang Firecracker Tombstone
Goblin Gang Tornado Knight Tombstone
Knight Goblin Gang Firecracker Tombstone
Firecracker Tombstone Tornado
Goblin Gang Tornado Firecracker
Tornado Goblin Gang Firecracker Tombstone
Goblin Gang Tombstone Tornado Archer Queen
Knight Goblin Gang Tornado Firecracker
Goblin Gang Knight Firecracker Tombstone Tornado
Goblin Gang Firecracker Tornado
Tombstone Knight Goblin Gang
Goblin Gang Firecracker Tombstone Tornado
Knight Goblin Gang Tombstone
Tornado Goblin Gang
Knight Goblin Gang Firecracker Tombstone Tornado
Tombstone Knight Goblin Gang Firecracker Tornado
Tornado Knight Firecracker Tombstone
Tornado
Goblin Gang Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone
Knight Goblin Gang Firecracker
Goblin Gang Tombstone Knight
Goblin Gang Knight Tornado
Knight Goblin Gang Tombstone
Firecracker Goblin Gang Tornado
Goblin Gang Knight Tombstone
Knight
Knight Firecracker Tombstone Tornado
Goblin Gang Tombstone
Knight Tombstone
Tornado Archer Queen
Knight Goblin Gang Tombstone
Firecracker
Goblin Gang Tombstone Knight Firecracker Tornado Archer Queen
Firecracker Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Goblin Gang Tornado
Firecracker Knight Tornado
Firecracker Tornado Archer Queen
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Goblin Gang Tombstone
Firecracker Tornado Archer Queen
Knight Goblin Gang Firecracker
Firecracker
Tornado Archer Queen
Firecracker Archer Queen
Goblin Gang Firecracker Tornado Archer Queen
Firecracker Tornado Archer Queen
Firecracker Tornado Archer Queen

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