My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Giant Fisherman Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Fisherman
Giant Snowball
Cannon Goblin Barrel Guards Fisherman
Zap
Cannon Goblin Barrel Guards Goblin Giant Fisherman
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Barrel Guards
The Log
Ice Spirit Cannon Goblin Barrel Guards Fisherman
Earthquake
Cannon Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards
Royal Delivery
Ice Spirit Knight Goblin Barrel Guards Fisherman
Fireball
Cannon Goblin Barrel Fisherman
Poison
Cannon Guards Fisherman
Lightning
Knight Cannon Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Cannon Goblin Barrel Guards Fisherman Golden Knight Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Cannon Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Guards Goblin Giant Fisherman
Knight
Ice Spirit Goblin Barrel
Cannon
Goblin Barrel
Ice Spirit Knight Guards Goblin Giant Golden Knight
Guards
Ice Spirit Goblin Barrel
Goblin Giant
Ice Spirit Goblin Barrel Fisherman
Fisherman
Ice Spirit Goblin Giant
Golden Knight
Goblin Barrel

Defense Synergies 2 8

Ice Spirit
Knight Cannon Guards Goblin Giant Fisherman Golden Knight
Knight
Cannon Ice Spirit Fisherman
Cannon
Knight Ice Spirit Guards
Goblin Barrel
Guards
Fisherman Ice Spirit Cannon
Goblin Giant
Ice Spirit
Fisherman
Guards Ice Spirit Knight
Golden Knight
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Goblin Giant Golden Knight
Ice Spirit Knight Cannon Fisherman
Cannon Fisherman Knight
Cannon Knight Guards Fisherman
Cannon Guards
Ice Spirit Cannon
Cannon Goblin Giant Golden Knight
Cannon Fisherman
Knight Guards Ice Spirit Cannon Fisherman
Guards Knight Cannon Goblin Giant Fisherman
Cannon Ice Spirit Knight Guards
Ice Spirit Cannon Guards Golden Knight
Knight Cannon
Ice Spirit Cannon Fisherman
Knight Cannon Fisherman
Ice Spirit Cannon Knight Guards Fisherman Golden Knight
Ice Spirit Knight Cannon Guards Fisherman
Cannon Fisherman
Knight Cannon Guards Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fisherman
Knight Fisherman
Guards Ice Spirit Knight Goblin Giant Fisherman Golden Knight
Guards Knight Goblin Giant Fisherman
Knight Cannon Guards Goblin Giant Fisherman
Ice Spirit Goblin Giant
Guards Knight Goblin Giant
Knight Goblin Giant Fisherman
Ice Spirit Knight
Cannon Guards Goblin Giant
Knight Guards Golden Knight
Guards Goblin Giant
Knight Cannon Guards Goblin Giant Golden Knight
Cannon
Guards Ice Spirit Knight Goblin Giant Fisherman Golden Knight
Cannon Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Golden Knight
Fisherman Golden Knight
Goblin Giant
Knight Guards
Ice Spirit Goblin Giant
Ice Spirit
Fisherman Golden Knight
Guards Fisherman
Knight Fisherman Golden Knight
Knight Fisherman Golden Knight
Fisherman
Fisherman
Golden Knight
Fisherman
Fisherman
Golden Knight
Fisherman
Ice Spirit
Fisherman
Fisherman Golden Knight
Fisherman Golden Knight
Fisherman Golden Knight
Ice Spirit Guards
Ice Spirit
Ice Spirit Guards
Knight
Ice Spirit Guards Golden Knight
Goblin Giant Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: