My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch Lumberjack Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Witch Lumberjack
Zap
Firecracker Goblin Barrel Witch Sparky
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Witch Lumberjack Sparky
The Log
Firecracker Goblin Barrel Witch Lumberjack Sparky
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Wizard Goblin Barrel Witch Lumberjack Sparky
Fireball
Firecracker Wizard Goblin Barrel Witch Lumberjack Sparky
Poison
Firecracker Wizard Witch Sparky
Lightning
Knight Wizard Witch Lumberjack Sparky Goblinstein
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Lumberjack Wizard Witch Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Goblin Barrel Lumberjack

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Wizard Witch Lumberjack Sparky
Firecracker
Knight Goblin Barrel Lumberjack Sparky
Wizard
Knight Lumberjack Sparky
Goblin Barrel
Knight Firecracker Lumberjack Sparky
Witch
Knight Lumberjack
Lumberjack
Knight Firecracker Wizard Goblin Barrel Witch Sparky
Sparky
Knight Firecracker Wizard Goblin Barrel Lumberjack
Goblinstein

Defense Synergies 1 7

Knight
Firecracker Wizard Witch Lumberjack Sparky
Firecracker
Knight Lumberjack
Wizard
Knight Lumberjack
Goblin Barrel
Witch
Knight Lumberjack
Lumberjack
Knight Firecracker Wizard Witch
Sparky
Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Sparky
Lumberjack Sparky Knight Firecracker Witch
Witch Lumberjack Sparky Knight
Witch Lumberjack Sparky Knight Firecracker
Firecracker Lumberjack Sparky
Firecracker Lumberjack
Firecracker Wizard Witch
Sparky
Witch Sparky Lumberjack
Knight Firecracker Lumberjack Sparky
Witch Knight Firecracker Wizard Lumberjack
Firecracker Wizard Witch
Lumberjack Sparky Knight Wizard Witch
Wizard Sparky Firecracker Witch Lumberjack
Sparky Knight Lumberjack
Lumberjack Sparky
Wizard Sparky Knight Firecracker Witch Lumberjack
Knight Firecracker Wizard Witch Lumberjack
Wizard Witch Knight Firecracker Lumberjack
Sparky Lumberjack
Wizard Knight Firecracker Witch Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Witch Sparky
Knight Firecracker Wizard Lumberjack
Lumberjack Knight Witch Sparky
Lumberjack Knight Sparky
Knight Witch Lumberjack Sparky
Firecracker Wizard Witch
Sparky Knight Witch Lumberjack
Knight Lumberjack Sparky
Knight Firecracker Witch Sparky
Witch Sparky
Knight Witch Lumberjack Sparky
Knight Wizard Witch Lumberjack Sparky
Wizard Firecracker Witch Sparky
Witch Sparky Knight Firecracker Lumberjack
Firecracker Wizard Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker
Sparky
Knight Firecracker Sparky
Wizard Firecracker Sparky
Firecracker Wizard Witch
Firecracker Wizard Witch Sparky
Firecracker Wizard
Firecracker Wizard
Lumberjack Sparky
Firecracker Knight Wizard Sparky
Firecracker Wizard
Knight Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Sparky
Sparky
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Witch
Sparky
Wizard
Sparky
Firecracker Wizard Witch Sparky
Witch
Firecracker Wizard Witch Sparky
Wizard Witch Sparky
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Witch
Sparky
Wizard Sparky
Firecracker Sparky
Sparky
Firecracker Wizard Sparky
Witch
Firecracker Wizard Witch
Knight Firecracker Wizard Lumberjack Sparky
Firecracker Wizard
Sparky
Firecracker Sparky
Firecracker Witch Sparky
Firecracker Witch
Firecracker Witch Sparky
Sparky
Firecracker Wizard Sparky

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