My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Tombstone Goblin Barrel Ram Rider
Zap
Tombstone Goblin Barrel Ram Rider
Barbarian Barrel
Knight Tombstone Wizard Goblin Barrel
The Log
Tombstone Mini P.E.K.K.A Goblin Barrel Ram Rider
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel Ram Rider
Fireball
Tombstone Wizard Goblin Barrel Ram Rider
Poison
Tombstone Wizard
Lightning
Knight Tombstone Mini P.E.K.K.A Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Goblin Barrel Fireball Mini P.E.K.K.A Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tombstone Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Fireball Wizard The Log Ram Rider
Tombstone
Fireball
Knight The Log Ram Rider
Mini P.E.K.K.A
Wizard The Log Ram Rider
Wizard
Knight Mini P.E.K.K.A Ram Rider
Goblin Barrel
Knight Ram Rider
The Log
Knight Fireball Mini P.E.K.K.A Ram Rider
Ram Rider
Knight Fireball Mini P.E.K.K.A Wizard Goblin Barrel The Log

Defense Synergies 2 13

Knight
Fireball Mini P.E.K.K.A Wizard The Log
Tombstone
Fireball Wizard Ram Rider
Fireball
The Log Knight Tombstone Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
The Log Knight Fireball Wizard Ram Rider
Wizard
Knight Tombstone Mini P.E.K.K.A The Log
Goblin Barrel
The Log
Fireball Mini P.E.K.K.A Knight Wizard Ram Rider
Ram Rider
Tombstone Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Wizard The Log Ram Rider
Mini P.E.K.K.A Knight Tombstone The Log Ram Rider
Mini P.E.K.K.A Ram Rider Knight Tombstone
Mini P.E.K.K.A Knight Tombstone Ram Rider
Tombstone Fireball Mini P.E.K.K.A The Log
Fireball The Log
Ram Rider Tombstone Fireball Wizard
Fireball The Log Ram Rider
Mini P.E.K.K.A Tombstone
Knight Mini P.E.K.K.A
Knight Tombstone Fireball Wizard The Log Ram Rider
Fireball Wizard Ram Rider
Tombstone Mini P.E.K.K.A Knight Fireball Wizard The Log Ram Rider
Fireball Wizard Tombstone Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tombstone Ram Rider
Fireball Mini P.E.K.K.A The Log Ram Rider
Wizard Knight Tombstone Fireball Mini P.E.K.K.A
Tombstone Fireball Knight Wizard The Log Ram Rider
Wizard The Log Knight Tombstone Fireball Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Knight Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tombstone Fireball
Fireball Knight Mini P.E.K.K.A Wizard The Log
Tombstone Knight Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A Knight Fireball The Log Ram Rider
Knight Tombstone Mini P.E.K.K.A Ram Rider
Fireball Wizard Ram Rider
Mini P.E.K.K.A Knight Tombstone Fireball Ram Rider
Mini P.E.K.K.A Knight
Knight Tombstone Fireball Mini P.E.K.K.A The Log
Tombstone
Knight Tombstone Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Knight Tombstone Fireball Wizard Ram Rider
Wizard Fireball
Tombstone Knight Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Wizard The Log
Tombstone Fireball
Tombstone Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Ram Rider
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ram Rider
Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fireball Mini P.E.K.K.A
Knight Fireball Wizard The Log Ram Rider
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Ram Rider
Fireball Wizard The Log Ram Rider
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Tombstone Fireball
Fireball Wizard Ram Rider
The Log Fireball
Fireball Knight Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard

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