My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Princess Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Princess Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Goblin Barrel Princess
Zap
Bats Goblin Barrel Princess Bandit
Barbarian Barrel
Knight Tesla Goblin Barrel Princess Bandit
The Log
Mini P.E.K.K.A Goblin Barrel Princess Bandit
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel Princess
Royal Delivery
Bats Knight Mini P.E.K.K.A Goblin Barrel Princess Bandit
Fireball
Tesla Goblin Barrel Princess Bandit
Poison
Bats Princess
Lightning
Knight Tesla Mini P.E.K.K.A Bandit Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Princess Bandit Tesla Mini P.E.K.K.A Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Princess

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Goblin Barrel Bandit
Knight
Bats Goblin Barrel Princess Archer Queen
Tesla
Mini P.E.K.K.A
Bats Princess
Goblin Barrel
Knight Bats Princess Bandit
Princess
Knight Mini P.E.K.K.A Goblin Barrel
Bandit
Bats Goblin Barrel
Archer Queen
Knight

Defense Synergies 4 8

Bats
Knight Tesla Mini P.E.K.K.A Bandit
Knight
Bats Tesla Princess Archer Queen Mini P.E.K.K.A
Tesla
Knight Bats Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Bats Knight Tesla Princess
Goblin Barrel
Princess
Knight Tesla Mini P.E.K.K.A Bandit
Bandit
Bats Princess
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Mini P.E.K.K.A Bats Knight Tesla Bandit
Tesla Mini P.E.K.K.A Bats Knight Bandit
Tesla Mini P.E.K.K.A Bats Knight Bandit
Mini P.E.K.K.A Princess
Bats Tesla Bandit
Bats Tesla Princess
Tesla Bandit
Tesla Mini P.E.K.K.A Princess Archer Queen
Knight Tesla Mini P.E.K.K.A Bandit
Bats Knight Tesla Princess Bandit
Tesla Bats Princess
Tesla Mini P.E.K.K.A Bats Knight Bandit
Bats Tesla Mini P.E.K.K.A Princess
Mini P.E.K.K.A Knight Tesla Bandit
Tesla Mini P.E.K.K.A Bandit
Tesla Bats Knight Mini P.E.K.K.A
Tesla Bats Knight Bandit
Bats Knight Tesla Princess Bandit
Mini P.E.K.K.A Tesla
Bats Knight Tesla Mini P.E.K.K.A Bandit
Tesla Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla Bandit
Bandit Knight Tesla Mini P.E.K.K.A
Bandit Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight Tesla Bandit
Knight Tesla Mini P.E.K.K.A Bandit
Bats Tesla Princess
Mini P.E.K.K.A Bats Knight Tesla Bandit
Mini P.E.K.K.A Knight Tesla
Bats Knight Mini P.E.K.K.A Bandit
Tesla
Bats Knight Tesla Mini P.E.K.K.A
Archer Queen
Mini P.E.K.K.A Knight Tesla Bandit
Tesla Princess
Tesla Bats Knight Mini P.E.K.K.A Archer Queen
Bats Tesla Mini P.E.K.K.A Princess Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Bandit
Princess Bandit
Bandit
Knight
Bats Princess
Princess
Princess
Bandit
Bats Mini P.E.K.K.A
Knight Princess Bandit
Princess Archer Queen
Knight Princess Bandit
Princess Bandit
Princess
Princess Bandit
Princess Bandit
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Princess Bandit
Princess
Princess
Princess
Princess Bandit
Princess Bandit
Bandit
Bats Princess
Bats
Mini P.E.K.K.A
Bandit
Princess
Princess
Bats Princess Bandit
Princess Archer Queen
Knight Mini P.E.K.K.A Princess
Princess
Archer Queen
Archer Queen
Bats Princess Archer Queen
Bats Princess Archer Queen
Princess Bandit Archer Queen

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