My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats Cannon
Zap
Goblins Bats Cannon
Barbarian Barrel
Goblins Knight Cannon Executioner
The Log
Goblins Cannon
Earthquake
Cannon
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Knight Executioner
Fireball
Cannon Executioner
Poison
Bats Cannon Executioner
Lightning
Knight Cannon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Knight Cannon Fireball Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Giant Snowball Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Mega Knight
Giant Snowball
Knight Fireball Executioner Mega Knight
Knight
Bats Executioner Giant Snowball Fireball
Cannon
Fireball
Giant Snowball Knight Mega Knight
Executioner
Knight Giant Snowball Mega Knight
Mega Knight
Bats Giant Snowball Fireball Executioner

Defense Synergies 4 13

Goblins
Giant Snowball Knight Cannon
Bats
Knight Giant Snowball Cannon Mega Knight
Giant Snowball
Mega Knight Goblins Bats Knight Cannon Executioner
Knight
Bats Cannon Executioner Goblins Giant Snowball Fireball
Cannon
Knight Goblins Bats Giant Snowball Fireball
Fireball
Knight Cannon Mega Knight
Executioner
Knight Giant Snowball Mega Knight
Mega Knight
Giant Snowball Bats Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Executioner
Goblins Bats Knight Cannon Executioner Mega Knight
Cannon Mega Knight Goblins Bats Giant Snowball Knight Executioner
Cannon Goblins Bats Knight Mega Knight
Fireball Mega Knight
Fireball Goblins Bats Giant Snowball Cannon Executioner Mega Knight
Bats Giant Snowball Cannon Fireball Executioner
Cannon Fireball Mega Knight
Cannon Goblins
Knight Goblins Giant Snowball Cannon Mega Knight
Goblins Bats Executioner Giant Snowball Knight Cannon Fireball Mega Knight
Executioner Bats Giant Snowball Fireball
Cannon Mega Knight Bats Giant Snowball Knight Fireball
Fireball Executioner Mega Knight Goblins Bats Giant Snowball Cannon
Knight Cannon Mega Knight
Giant Snowball Cannon Fireball Mega Knight
Mega Knight Goblins Bats Knight Cannon Fireball Executioner
Cannon Fireball Mega Knight Goblins Bats Giant Snowball Knight Executioner
Giant Snowball Executioner Bats Knight Cannon Fireball Mega Knight
Cannon
Mega Knight Goblins Bats Giant Snowball Knight Cannon Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Giant Snowball Fireball
Fireball Giant Snowball Knight Executioner Mega Knight
Mega Knight Goblins Bats Knight
Mega Knight Bats Knight Fireball
Knight Cannon Executioner Mega Knight
Fireball Executioner Bats Giant Snowball
Goblins Bats Knight Fireball
Mega Knight Knight
Mega Knight Goblins Bats Giant Snowball Knight Fireball
Cannon
Mega Knight Bats Knight
Mega Knight Giant Snowball Fireball
Mega Knight Knight Cannon Fireball Executioner
Cannon Fireball Executioner Mega Knight
Goblins Bats Knight Fireball Executioner
Bats Executioner Mega Knight Giant Snowball Cannon Fireball
Giant Snowball Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Giant Snowball Executioner
Fireball
Knight Fireball
Fireball Executioner Giant Snowball Mega Knight
Fireball Executioner Bats Giant Snowball
Executioner
Fireball Giant Snowball Executioner
Fireball Giant Snowball
Goblins Bats Giant Snowball Fireball
Knight Fireball
Fireball Giant Snowball Executioner
Giant Snowball Knight Fireball Executioner
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Executioner
Fireball Executioner Mega Knight
Giant Snowball Fireball
Bats
Giant Snowball Fireball Executioner Mega Knight
Giant Snowball Fireball Mega Knight
Fireball Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Executioner Mega Knight
Fireball Giant Snowball Executioner
Fireball Giant Snowball Mega Knight
Fireball
Bats Giant Snowball Fireball Executioner
Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight
Giant Snowball Fireball
Mega Knight
Giant Snowball Fireball
Bats Fireball
Fireball Giant Snowball Executioner
Fireball
Fireball Knight Executioner Mega Knight
Giant Snowball Fireball Executioner
Giant Snowball Fireball
Executioner Mega Knight
Bats Giant Snowball Fireball
Bats Giant Snowball Fireball Executioner
Giant Snowball Fireball Executioner Mega Knight
Fireball Mega Knight

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