My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Musketeer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Knight Cannon Musketeer
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Battle Healer
Fireball
Cannon Musketeer Hog Rider Battle Healer
Poison
Cannon Musketeer Battle Healer
Lightning
Knight Cannon Ice Golem Musketeer Battle Healer Goblinstein
Rocket
Musketeer Hog Rider Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Cannon Musketeer Hog Rider Battle Healer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Knight Cannon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Ice Golem Musketeer Battle Healer
Knight
Musketeer Hog Rider Zap
Cannon
Ice Golem
Musketeer Hog Rider Zap
Musketeer
Knight Ice Golem Hog Rider Zap Battle Healer
Hog Rider
Zap Knight Ice Golem Musketeer Battle Healer
Battle Healer
Zap Musketeer Hog Rider
Goblinstein

Defense Synergies 7 6

Zap
Cannon Knight Ice Golem Musketeer Battle Healer
Knight
Cannon Musketeer Zap
Cannon
Zap Knight Ice Golem Musketeer Battle Healer
Ice Golem
Cannon Musketeer Zap Battle Healer
Musketeer
Knight Cannon Ice Golem Battle Healer Zap
Hog Rider
Battle Healer
Musketeer Zap Cannon Ice Golem
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Ice Golem Musketeer
Zap Knight Cannon Musketeer Battle Healer
Cannon Knight Musketeer
Cannon Knight Musketeer
Battle Healer
Zap Cannon Musketeer
Musketeer Zap Cannon
Zap Cannon Ice Golem Musketeer Battle Healer
Cannon Musketeer
Knight Cannon Ice Golem Musketeer Battle Healer
Zap Knight Cannon Ice Golem Musketeer
Musketeer Zap
Cannon Zap Knight Musketeer Battle Healer
Zap Cannon
Knight Cannon
Zap Cannon
Knight Cannon Musketeer
Cannon Zap Knight Musketeer Battle Healer
Zap Knight Cannon Ice Golem Musketeer Battle Healer
Cannon Musketeer
Knight Cannon Musketeer Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Ice Golem Battle Healer
Zap Knight Ice Golem Musketeer Battle Healer
Zap Knight Ice Golem Musketeer Battle Healer
Zap Knight Ice Golem Musketeer Battle Healer
Knight Cannon Musketeer Battle Healer
Zap Ice Golem Musketeer
Knight Ice Golem Musketeer Battle Healer
Knight Battle Healer
Zap Knight Ice Golem
Cannon Musketeer
Knight Musketeer
Zap
Knight Cannon Ice Golem
Cannon Musketeer
Zap Knight Ice Golem Musketeer Battle Healer
Zap Cannon Ice Golem Musketeer Battle Healer
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer
Zap Musketeer
Knight Ice Golem Musketeer
Zap
Zap Ice Golem Musketeer
Musketeer
Zap Ice Golem
Zap
Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Ice Golem Musketeer
Musketeer
Zap Ice Golem Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Ice Golem
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Ice Golem Musketeer
Zap Musketeer
Zap Musketeer
Zap
Zap Musketeer
Zap Musketeer
Knight Musketeer
Zap Ice Golem Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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