My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Princess Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Sparky
Giant Snowball
Bomber Minions Princess
Zap
Bomber Minions Princess Sparky
Barbarian Barrel
Bomber Knight Princess Sparky
The Log
Bomber Princess Sparky
Earthquake
Bomber
Arrows
Bomber Minions Princess
Royal Delivery
Bomber Knight Minions Princess Sparky
Fireball
Bomber Minions Princess Sparky
Poison
Bomber Minions Princess Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Knight Minions Princess Golden Knight Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Sparky
Arrows
Mirror Sparky Knight
Knight
Minions Princess Bomber Arrows Sparky
Minions
Knight Bomber Sparky
Mirror
Arrows Princess Sparky
Princess
Knight Mirror Sparky
Sparky
Arrows Bomber Knight Minions Mirror Princess Golden Knight
Golden Knight
Sparky

Defense Synergies 4 10

Bomber
Knight Golden Knight
Arrows
Mirror Knight Sparky Golden Knight
Knight
Bomber Minions Princess Arrows Sparky
Minions
Knight Golden Knight
Mirror
Arrows Princess Sparky
Princess
Knight Mirror Golden Knight
Sparky
Arrows Knight Mirror Golden Knight
Golden Knight
Bomber Arrows Minions Princess Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Sparky Golden Knight
Sparky Knight Minions
Sparky Bomber Knight Minions
Sparky Knight Minions
Bomber Arrows Princess Sparky
Arrows Bomber Minions
Minions Arrows Princess
Arrows Sparky Golden Knight
Sparky Minions Princess
Knight Bomber Sparky
Minions Bomber Arrows Knight Princess
Arrows Minions Princess
Sparky Bomber Knight Minions
Bomber Sparky Arrows Minions Princess Golden Knight
Sparky Knight
Sparky
Sparky Bomber Arrows Knight Minions
Arrows Bomber Knight Minions Golden Knight
Arrows Bomber Knight Minions Princess
Sparky
Bomber Arrows Knight Minions Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Bomber Arrows Knight
Knight Minions Sparky Golden Knight
Knight Sparky
Knight Sparky
Arrows Minions Princess
Sparky Knight Minions
Knight Sparky
Knight Minions Sparky
Sparky
Knight Minions Sparky Golden Knight
Arrows
Knight Sparky Golden Knight
Bomber Princess Sparky
Sparky Bomber Knight Minions Golden Knight
Arrows Minions Bomber Princess Sparky Golden Knight
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Sparky Golden Knight
Arrows Princess Golden Knight
Arrows Sparky
Arrows Knight Sparky
Bomber Arrows Sparky
Arrows Minions Princess
Bomber Arrows Princess Sparky
Arrows Princess
Arrows Golden Knight
Minions Sparky
Arrows Knight Princess Sparky Golden Knight
Arrows Princess
Knight Princess Sparky Golden Knight
Arrows Minions Princess
Princess Arrows Sparky
Bomber Arrows Princess Sparky Golden Knight
Arrows Princess Sparky
Arrows Sparky
Bomber Minions Sparky
Bomber Arrows Princess Sparky
Bomber Arrows Princess Golden Knight
Minions Sparky
Arrows Princess
Sparky
Arrows
Arrows Bomber Princess Sparky
Arrows Princess Sparky Golden Knight
Arrows Princess Sparky Golden Knight
Arrows Sparky Golden Knight
Arrows Princess Sparky
Minions
Sparky
Bomber Arrows Sparky
Arrows Princess Sparky
Sparky
Arrows Princess Sparky
Minions Princess
Arrows Princess
Arrows
Knight Princess Sparky
Arrows Bomber Princess
Arrows Sparky
Sparky
Minions Princess Sparky Golden Knight
Princess
Princess Sparky Golden Knight
Sparky
Sparky

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