My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Bomber Hog Rider Guards
Zap
Bomber Guards
Barbarian Barrel
Bomber Knight Tesla Guards
The Log
Bomber Hog Rider Guards
Earthquake
Bomber Tesla Hog Rider Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Knight Hog Rider Guards
Fireball
Bomber Tesla Hog Rider
Poison
Bomber Guards
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Guards Tesla Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Mega Knight
Knight
Hog Rider Bomber Fireball The Log
Tesla
Fireball
Hog Rider Knight The Log Mega Knight
Hog Rider
Knight Fireball The Log Bomber Guards Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Knight Fireball Guards Mega Knight
Mega Knight
Bomber Fireball Hog Rider The Log

Defense Synergies 4 10

Bomber
Knight Tesla Guards The Log
Knight
Bomber Tesla Fireball The Log
Tesla
Knight The Log Bomber Fireball Guards
Fireball
The Log Knight Tesla Mega Knight
Hog Rider
Guards
Bomber Tesla The Log
The Log
Tesla Fireball Bomber Knight Guards Mega Knight
Mega Knight
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Fireball The Log
Knight Tesla The Log Mega Knight
Tesla Mega Knight Bomber Knight
Tesla Knight Guards Mega Knight
Bomber Fireball The Log Mega Knight
Fireball The Log Bomber Tesla Guards Mega Knight
Tesla Fireball
Tesla Fireball The Log Mega Knight
Tesla
Knight Guards Bomber Tesla Mega Knight
Guards Bomber Knight Tesla Fireball The Log Mega Knight
Tesla Fireball
Tesla Mega Knight Bomber Knight Fireball Guards The Log
Bomber Fireball Mega Knight Tesla Guards The Log
Knight Tesla Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Bomber Knight Fireball
Tesla Fireball Mega Knight Bomber Knight Guards The Log
The Log Bomber Knight Tesla Fireball Guards Mega Knight
Tesla
Bomber Mega Knight Knight Tesla Fireball Guards The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Tesla Fireball
Fireball Bomber Knight Tesla The Log Mega Knight
Guards Mega Knight Knight The Log
Guards Mega Knight Knight Tesla Fireball The Log
Knight Tesla Guards Mega Knight
Fireball Tesla
Guards Knight Tesla Fireball
Mega Knight Knight Tesla
Mega Knight Knight Fireball The Log
Tesla Guards
Mega Knight Knight Tesla Guards
Mega Knight Fireball Guards The Log
Mega Knight Knight Tesla Fireball Guards
Bomber Tesla Fireball Mega Knight
Tesla Guards Bomber Knight Fireball The Log
Mega Knight Bomber Tesla Fireball The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log
Fireball The Log
Fireball The Log
Knight Fireball Guards The Log
Bomber Fireball The Log Mega Knight
Fireball
Bomber The Log
Fireball The Log
Fireball The Log
Fireball Guards
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Bomber Fireball The Log
Fireball The Log Mega Knight
Fireball
Bomber
Bomber Fireball The Log Mega Knight
Bomber Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Bomber Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball
Fireball Guards
Fireball
Bomber Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Guards
Fireball
The Log Fireball
Fireball Knight Mega Knight
The Log Bomber Fireball
Fireball
Mega Knight
Fireball Guards The Log
Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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